Leather |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Leather Level 1
Farmstead (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
|
2 |
1000 |
手工业生产100财富 (this_building)
+5% wealth from manufacturing (industry) (所有区域)
每回合人口增长+1 (this_province)
40皮革 (this_building)
边界外视野范围+12 (this_region)
|
|
|
2 |
 |
Leather Level 2
Village (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
|
3 |
1400 |
粮食-1 (this_region)
手工业生产125财富 (this_building)
+10% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
80皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
|
5 |
1900 |
粮食-4 (this_region)
手工业生产150财富 (this_building)
+15% wealth from manufacturing (industry) (所有区域)
每回合人口增长+3 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Leather Level 4
Pagus (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
|
8 |
2500 |
粮食-8 (this_region)
手工业生产200财富 (this_building)
+20% wealth from manufacturing (industry) (所有区域)
每回合人口增长+4 (this_province)
160皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|