Gold |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Gold Level 1
Farmstead (Gold Mine)
To uncover the earth’s most beauteous of gifts, one must delve deep.
|
2 |
1500 |
200 鉱業(工業)による収入 (this_building)
+5% 鉱業(工業)による収入 (全ての領土)
+1 ターン毎の発展 (this_province)
+12 国境の視界 (this_region)
|
|
|
2 |
 |
Gold Level 2
Village (Trench Mine)
Open-pit mining enables the land to be easily milked of its resources.
|
3 |
3600 |
-2 食料 (this_region)
300 鉱業(工業)による収入 (this_building)
+10% 鉱業(工業)による収入 (全ての領土)
+2 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
3 |
 |
Gold Level 3
Town (Shaft Mine)
Rich veins of ore can be accessed via deep tunnels and shafts.
|
5 |
6700 |
-4 食料 (this_region)
400 鉱業(工業)による収入 (this_building)
+15% 鉱業(工業)による収入 (全ての領土)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
4 |
 |
Gold Level 4
Pagus (Sluiced Mine)
Controlling the flow of water scours the soil to reveal ore deposits.
|
8 |
12100 |
-8 食料 (this_region)
500 鉱業(工業)による収入 (this_building)
+20% 鉱業(工業)による収入 (全ての領土)
+5% 全商業による収入 (regions_in_this_province)
+4 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|