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HomeHome / Total War: Rome II / Senones (Rise of the Republic) / Units / Native Greek Archers
Native Greek Archers Senones (Rise of the Republic)Senones (Rise of the Republic) ​飛​び​道​具​歩​兵

Native Greek Archers

Archers are ideal for goading the enemy into foolish action.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

日本語化: JapanTotalWarとは

Native Greek Archers

Unit Name

Native Greek Archers

Main Unit Key

inv_local_greek_archers

Land Unit Key

inv_greek_archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

​飛​び​道​具​歩​兵

Custom Battle Cost

400

Recruitment Cost

400

​維​持​費

80

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

10

Shots Per Minute

6

Ammunition

15

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

No Ability

Attributes

  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Greek Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Unit Resouces inv_local_greek_units
Requires Buildings
Native Greek Archers Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Farmstead (Amber Shore)
Farmstead (Amber Shore)
(inv_barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(inv_barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(inv_barb_amber_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(inv_barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(inv_barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(inv_barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(inv_barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(inv_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(inv_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(inv_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(inv_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(inv_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(inv_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(inv_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(inv_barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(inv_barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(inv_barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(inv_barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(inv_barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(inv_barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(inv_barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(inv_barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(inv_barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(inv_barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(inv_barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(inv_barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(inv_barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(inv_barb_purple_dye_4)
Level 3
Farmstead (Salt Mine)
Farmstead (Salt Mine)
(inv_barb_salt_1)
Level 0
Village (Brine Distiller)
Village (Brine Distiller)
(inv_barb_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_barb_salt_3)
Level 2
Pagus (Salt Workshop)
Pagus (Salt Workshop)
(inv_barb_salt_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(inv_barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(inv_barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(inv_barb_wine_4)
Level 3
Settlement
Settlement
(inv_new_barb_city_1)
Level 0
Settlement
Settlement
(inv_new_barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Level 1
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Level 1
Hundred
Hundred
(inv_new_barb_city_3)
Level 2
Hundred
Hundred
(inv_new_barb_city_3)
Level 2
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Warrior Oppidum
Warrior Oppidum
(inv_new_barb_city_military_4)
Level 3
Warrior Oppidum
Warrior Oppidum
(inv_new_barb_city_military_4)
Level 3
Farmstead
Farmstead
(inv_new_barb_minor_town_1)
Level 0
Village
Village
(inv_new_barb_minor_town_2)
Level 1
Town
Town
(inv_new_barb_minor_town_3)
Level 2
Warrior Pagus
Warrior Pagus
(inv_new_barb_minor_town_military_4)
Level 3
Trade Pagus
Trade Pagus
(inv_new_barb_minor_town_trade_4)
Level 3