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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Level 1 Farmstead (Gold Mine) To uncover the earth’s most beauteous of gifts, one must delve deep. |
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2 | 1500 |
200 wealth from mining (industry) (this_building) +5% wealth from mining (industry) (所有区域) 每回合人口增长+1 (this_province) 边界外视野范围+12 (this_region) |
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2 |
Gold Level 2 Village (Trench Mine) Open-pit mining enables the land to be easily milked of its resources. |
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3 | 3600 |
粮食-2 (this_region) 300 wealth from mining (industry) (this_building) +10% wealth from mining (industry) (所有区域) 每回合人口增长+2 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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3 |
Gold Level 3 Town (Shaft Mine) Rich veins of ore can be accessed via deep tunnels and shafts. |
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5 | 6700 |
粮食-4 (this_region) 400 wealth from mining (industry) (this_building) +15% wealth from mining (industry) (所有区域) 每回合人口增长+3 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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4 |
Gold Level 4 Pagus (Sluiced Mine) Controlling the flow of water scours the soil to reveal ore deposits. |
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8 | 12100 |
粮食-8 (this_region) 500 wealth from mining (industry) (this_building) +20% wealth from mining (industry) (所有区域) 所有商业产值+5% (regions_in_this_province) 每回合人口增长+4 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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