Province Capital | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Province Capital Level 1 City 城市繁荣,则百花齐放,百家争鸣 |
|||||
2 | 1500 |
所有产值+6% (regions_in_this_province) 民生设施生产200财富 (this_building) 每回合人口增长+3 (this_province) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
||||
2 |
Province Capital Level 2 Polis 行政、宗教和贸易的中心 |
|||||
3 | 2700 |
粮食-1 (this_region) 所有产值+8% (regions_in_this_province) 民生设施生产300财富 (this_building) 每回合人口增长+5 (this_province) 每回合公共秩序+2 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
||||
3 |
Province Capital Level 3 Megapolis 灿烂的民政、宗教和贸易中心 |
|||||
5 | 4400 |
城墙可用砲兵空槽+3 (this_region) 粮食-4 (this_region) 所有产值+10% (regions_in_this_province) 民生设施生产400财富 (this_building) 每回合人口增长+7 (this_province) 每回合公共秩序+4 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
||||
4 |
Province Capital Level 4 Metropolis 生机勃勃的伟大城市总能焕发新的光彩 |
|||||
8 | 7100 |
城墙可用砲兵空槽+6 (this_region) 粮食-8 (this_region) 所有产值+12% (regions_in_this_province) 民生设施生产500财富 (this_building) 每回合人口增长+9 (this_province) 每回合公共秩序+8 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
|
|
|