Armenia (Imperator Augustus) Faction
Sanitation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sanitation Level 1 Well Precious water for all the community. |
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2 | 900 |
+3 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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2 |
Sanitation Level 2 Windcatcher A tower that cunningly channels the breeze to cool a building's occupants. |
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3 | 1900 |
100 wealth from farming (agriculture) (this_building) +3 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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3 |
Sanitation Level 2 Canal Where the waters flow, life flourishes. |
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3 | 1500 |
+5% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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4 |
Sanitation Level 3 Shabestan An underground chamber, cooled by the flow of wind and water. |
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5 | 3700 |
150 wealth from farming (agriculture) (this_building) +4 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) |
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5 |
Sanitation Level 3 Qanat Underground channels can securely carry water vast distances. |
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5 | 2700 |
+10% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) |
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6 |
Sanitation Level 4 Yakhchal A domed storage building, cooled by water evaporation. |
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8 | 6700 |
200 wealth from farming (agriculture) (this_building) +6 growth per turn (this_province) +6 public order per turn (sanitation) (this_province) |
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7 |
Sanitation Level 4 Fountain Water, in abundance, brings joy as well as life. |
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8 | 3700 |
+20% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) +8 public order per turn (sanitation) (this_province) |
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