Provincial Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 Small City 城市是人们的生命,也是诞生文明和文化的地方 |
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2 | 1500 |
所有产值+6% (regions_in_this_province) 民生设施生产200财富 (this_building) 每回合人口增长+3 (this_province) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
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2 |
Provincial Capital Level 2 City 行政、宗教和贸易的中心 |
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3 | 2700 |
粮食-1 (this_region) 所有产值+8% (regions_in_this_province) 民生设施生产300财富 (this_building) 每回合人口增长+5 (this_province) 每回合公共秩序+2 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
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3 |
Provincial Capital Level 3 Large City 财产的增加可以带来宗教和政治上的巨大威望 |
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5 | 4400 |
城墙可用砲兵空槽+3 (this_region) 粮食-4 (this_region) 所有产值+10% (regions_in_this_province) 民生设施生产400财富 (this_building) 每回合人口增长+7 (this_province) 每回合公共秩序+4 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
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4 |
Provincial Capital Level 4 Royal City 一座光彩照人的城市,一处力量与荣誉的源泉 |
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8 | 7100 |
城墙可用砲兵空槽+6 (this_region) 粮食-8 (this_region) 所有产值+12% (regions_in_this_province) 民生设施生产500财富 (this_building) 每回合人口增长+9 (this_province) 每回合公共秩序+8 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) ((不出现)) (this_region) [NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region) 边界外视野范围+12 (this_region) |
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