Leather | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Leather Level 1 Farmstead (Tannery) A noisome thing, leathercraft, but the business of war hungers for it. |
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2 | 1000 |
手工业生产100财富 (this_building) +5% wealth from manufacturing (industry) (所有区域) 每回合人口增长+1 (this_province) 40皮革 (this_building) 边界外视野范围+12 (this_region) |
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2 |
Leather Level 2 Village (Open Air Tannery) "The neighbours hate the smell, but they'd complain louder with no wineskins." |
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3 | 1400 |
粮食-1 (this_region) 手工业生产150财富 (this_building) +10% wealth from manufacturing (industry) (所有区域) 每回合人口增长+2 (this_province) 80皮革 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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3 |
Leather Level 3 Town (Leather Workshop) Good, hardened leather can turn a blow and keep a man from death. |
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5 | 1900 |
粮食-4 (this_region) 手工业生产200财富 (this_building) +15% wealth from manufacturing (industry) (所有区域) 每回合人口增长+3 (this_province) 120皮革 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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4 |
Leather Level 4 Pagus (Master Leather Workshop) "A cuirass fit for a Consul of Rome." |
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8 | 2500 |
粮食-8 (this_region) 手工业生产250财富 (this_building) +20% wealth from manufacturing (industry) (所有区域) 每回合人口增长+4 (this_province) 160皮革 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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