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Home导航 / Total War: Rome II / Mauretania (Empire Divided) / 建筑 / Civil Colonia
Civil Colonia Mauretania (Empire Divided)Mauretania (Empire Divided) Province Capital Level 2

Civil Colonia

"We've been here a year now and they still haven’t finished the baths!"

As ancient cities grew the people turned to land beyond the walls: safety was traded for elbow-room. Undesirable businesses such as burial grounds, slaughterhouses and brickmaking were not particularly welcome within the city walls; animals and crops needed more space than the original boundaries allowed. The poor, of course, went to live alongside the more unsavoury businesses. 'Suburbia', then, was not quite the home of a burgeoning middle class, but a reaction to a lack of space. The growth of Rome meant that new perimeter walls had to be built. The Aurelian walls constructed in the 3rd century AD expanded the city well beyond the original 5th century BC Servian ones.

汉化补丁: 3DM蒹葭汉化组

Province Capital

City
City
(rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Province Capital Level 3
Civil Colonia

Building Name

Civil Colonia

Level Name

rome_city_civil_2

Building Chain

Province Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

传播拉丁文化(影响+2) (this_region)
粮食-1 (this_region)
所有产值+8% (regions_in_this_province)
民生设施生产300财富 (this_building)
每回合人口增长+5 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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