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Roman Town (Marble) Rome (Caesar in Gaul)Rome (Caesar in Gaul) Level 4

Roman Town (Marble)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


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Level
Roman Town (Marble)

Building Name

Roman Town (Marble)

Level Name

rom_ROMAN_city_minor_marble_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2500

Require Technology

Prolong Imperium
Prolong Imperium

Effects

-8% construction costs (regions_in_this_province)
-8 food (this_region)
180 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+6% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Celtic Skirmishers
120 Celtic Skirmishers
Celtic Skirmishers
(CiG_Cel_Skirm)
Missile Infantry
120 Celtic Slingers
Celtic Slingers
(CiG_Cel_Slingers)
Missile Infantry
160 Celtic Warriors
Celtic Warriors
(CiG_Cel_Warriors)
Melee Infantry
160 Legionaries
160 Legionaries
Legionaries
(CiG_Rom_Legionaries)
Melee Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Vigiles
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
160 Club Levy
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
3
160 Spear Levy
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
4
160 Citizen Hoplites
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites)
Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.
160 280 280 16 26 10 43 55 50 35
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