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Roman Village Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Level 2

Roman Village

Beyond the grandeur, the Roman world is one of villages, not great cities.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


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Level
Roman Village

Building Name

Roman Village

Level Name

rom_ROMAN_city_minor_grain_2

Building Chain

Building Level

2

Create Time

3

Create Cost

1600

Effects

5 food (this_region)
60 wealth from farming (agriculture) (this_building)
+20% wealth from farming (agriculture) (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Slingers
120 Levy Slingers
Levy Slingers
(Ita_Levy_Slingers)
Missile Infantry
120 Mob
120 Mob
Mob
(Ita_Mob)
Melee Infantry
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
Italian Spearmen
(Ita_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Italian Spearmen
Melee Infantry / Spear Infantry / (Ita_Spear)
Italian Spearmen
Angry Italians with spears should never be dismissed lightly.
160 340 340 18 25 15 55 65 50 40
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