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Harbour SabaSaba Level 2

Harbour

Safe haven from pirates and storms, and a place to trade.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.


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Level
Harbour

Building Name

Harbour

Level Name

rom_EASTERN_port_minor_trade_2

Building Chain

Building Level

2

Create Time

3

Create Cost

2100

Effects

60 wealth from local commerce (this_building)
120 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

80 Raiding Hemiolia - Tribes People
80 Raiding Hemiolia - Tribes People
Raiding Hemiolia - Tribes People
(Ara_Tribes_One_Halfer)
Missile Ship
100 Pursuit Trihemiolia - Tribes People
Pursuit Trihemiolia - Tribes People
(Ara_Tribes_Two_Halfer)
Missile Ship
60 Assault Dieres - Desert Spearmen
Assault Dieres - Desert Spearmen
(dk_ara_desert_spear_two)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 467 6 32 80 7 7 5 24 3 12 10 40 20
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