![奴隶市场](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/rom_eastern_city_slot_slave_4.png)
![Astures (Hannibal at the Gates)](https://www.honga.net/totalwar/rome2/images/rome2/flags/astures/mon_24.png)
奴隶市场
生而自由者未必死也自由在古代,战俘通常会被卖为奴隶。那些被蛮族俘虏的人也同样不幸。很多凯尔特语中有关奴隶的单词都同根于拉丁语单词“captus”,或“俘虏”,这也许是使用奴隶这一风俗是从罗马或希腊传入的证据之一。这些文明对奴隶有着不同的见解。在希腊,一个奴隶从被奴役或是在战争中被俘虏之日起,就再也无法成为希腊的市民。而罗马人会在奴隶被解放后给予他们完全的自由,甚至能够有机会参与竞选公职
汉化补丁: 3DM蒹葭汉化组
() Level |
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Building Name 奴隶市场 |
Level Name rom_BARBARIAN_commons_slave_3 |
Building Chain |
Building Level 3 |
Create Time 5 |
Create Cost 8400 |
Require Technology ![]() Tax Labour |
Effects
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/wealth_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/wealth_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/trade_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/public_order_negative.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/technology_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/slaves_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/slaves_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/slaves_positive.png)
奴隶产值+10% (this_province)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/slaves_positive.png)
中度减少奴隶人口降低趋势 (this_province)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
近战步兵 / 近战步兵 / (Ibe_Guerilla_Warriors) 游击勇士 这些狡黠的斗士是伏击偷袭的大师 |
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160 | 650 | 650 | 42 | 35 | 27 | 65 | 15 | 55 | 50 |
Disqus |
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