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Home导航 / Total War: Rome II / Corsi (Rise of the Republic) / 建筑 / Smokehouse
Smokehouse Corsi (Rise of the Republic)Corsi (Rise of the Republic) City Centre Level 4

Smokehouse

牛犊可能活不过一个冬天,但是做成熏肉之后就可以长期不腐

为了在寒冬或在被围城时维生,储藏食物非常重要。高卢人,日耳曼人和不列颠人使用了很多手法来在不能收割的时期满足人民填饱肚子的需求。小储藏窖在很多部落中都被使用。这些小储藏窖在遍布欧洲的各个聚居地都有发现,它们为考古学家拼凑出当时人们的食谱提供了很大的帮助。另一个被大量发现的是窖藏处,在康沃尔又称为窖藏洞。大部分窖藏处有着木质屋顶,但是在卡恩尤尼发现的窖藏洞有着石砖制成的屋顶。哈利基窖藏洞是世界上已发行最大的窖藏洞,在地下延展至65米深

汉化补丁: 3DM蒹葭汉化组

City Centre

Commons
Commons
(inv_nur_city_centre_1)
City Centre Level 0
Storage Pit
Storage Pit
(inv_nur_city_centre_food_2)
City Centre Level 1
Souterrain
Souterrain
(inv_nur_city_centre_food_3)
City Centre Level 2
Smokehouse
Smokehouse
(inv_nur_city_centre_food_4)
City Centre Level 3
Chieftain's Hold
Chieftain's Hold
(inv_nur_city_centre_govt_2)
City Centre Level 1
Warlord's Hold
Warlord's Hold
(inv_nur_city_centre_govt_3)
City Centre Level 2
Great Hall
Great Hall
(inv_nur_city_centre_govt_4)
City Centre Level 3
Loremaster's Hut
Loremaster's Hut
(inv_nur_city_centre_learning_2)
City Centre Level 1
Bard's Grove
Bard's Grove
(inv_nur_city_centre_learning_3)
City Centre Level 2
Bardic Circle
Bardic Circle
(inv_nur_city_centre_learning_4)
City Centre Level 3
Farmers' Market
Farmers' Market
(inv_nur_city_centre_market_2)
City Centre Level 1
Public Market
Public Market
(inv_nur_city_centre_market_3)
City Centre Level 2
Great Fair
Great Fair
(inv_nur_city_centre_market_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_nur_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_nur_city_centre_slave_3)
City Centre Level 2
Smokehouse

Building Name

Smokehouse

Level Name

inv_nur_city_centre_food_4

Building Chain

City Centre

Building Level

4

Create Time

8

Create Cost

7400

Require Resource

皮革
皮革

Require Technology

Grain Kiln
Grain Kiln

Effects

8粮食 (this_region)
农业与畜业产值+20% (regions_in_this_province)
每回合公共秩序-8(肮脏) (this_province)
军队补员+30% (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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