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HomeHome / Total War: Rome II / Persian Empire (Wrath of Sparta) / Buildings / Large Town (Marble Architect)
Large Town (Marble Architect) Persian Empire (Wrath of Sparta)Persian Empire (Wrath of Sparta) Marble Level 4

Large Town (Marble Architect)

"See there! A statue worthy of Phidias himself!"

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Marble Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Marble Level 3
Large Town (Marble Architect)

Building Name

Large Town (Marble Architect)

Level Name

east_marble_4

Building Chain

Marble

Building Level

4

Create Time

8

Create Cost

2500

Effects

-20% construction costs (regions_in_this_province)
-8 food (this_region)
300 wealth from mining (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (all provinces)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Median Spearmen
160 Median Spearmen
Median Spearmen
(Pel_Median_Spear)
Spear Infantry
120 Persian Archers
120 Persian Archers
Persian Archers
(Pel_Persian_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Baktrian Cavalry
Cavalry / Melee Cavalry / (Pel_Baktrian_Cavalry)
Baktrian Cavalry
Although lightly armoured, the speed and efficiency of these riders cannot be matched.
80 430 430 37 25 29 26 55 75 30
2
160 Median Spearmen
Melee Infantry / Spear Infantry / (Pel_Median_Spear)
Median Spearmen
The Medes are the literal spearpoint of determined independence.
160 180 180 13 25 11 34 45 45 25
3
120 Persian Archers
Missile Infantry / Missile Infantry / (Pel_Persian_Archers)
Persian Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 35 150 6 15 9 24 4 13 10 50 30
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