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HomeHome / Total War: Rome II / Persian Empire (Wrath of Sparta) / Units / Baktrian Cavalry
Baktrian Cavalry Persian Empire (Wrath of Sparta)Persian Empire (Wrath of Sparta) Melee Cavalry

Baktrian Cavalry

Although lightly armoured, the speed and efficiency of these riders cannot be matched.

The Bactrian plain is to the west of the Hindu Kush in what is now Afghanistan. It first enters records of antiquity through Ctesias, a Greek historian (circa 400BC), who falsely claimed that the Assyrian King Ninus defeated the Bactrians in 2140BC. A fertile and developed land, Bactria was prosperous and so, during the expansion of the Achaemenid Empire, it inevitably drew the interest of the newly crowned Cyrus the Great. Under the Achaemenids, Bactria enjoyed the special privilege of being ruled by the crown prince, or heir-apparent to the royal line. It has been suggested that before the Persians, however, Bactria was ruled by the Median Kingdom before they, too, fell to the expansionist Achaemenids. Like many other Persian satrapies, Bactria attempted to rebel against its overlords in the wake of Darius III's defeat by Alexander the Great, only to be subdued by the victorious general.

Baktrian Cavalry

Unit Name

Baktrian Cavalry

Main Unit Key

Pel_Baktrian_Cavalry

Land Unit Key

Pel_Baktrian_Cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

430

Recruitment Cost

430

Upkeep Cost

90

Melee Attack

37

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

26

├ Base Defence

11

├ Shield

hoplite_cav

└ Shield Defence

15

Armour

55

├ Armour

padded

├ Armour Defence

20

└ Shield Armour

35

Health

75

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

pel_persian_horse_l

├ Mount Entity

rome_horse_light

└ Mount Health

25

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Baktrian Cavalry
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Requires Buildings
Baktrian Cavalry Lv. 0 City
City
(east_city_1)
Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_gold_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_gold_4)
Level 3
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(east_iron_armour_2)
Level 1
Town (Armourer)
Town (Armourer)
(east_iron_armour_3)
Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(east_iron_weapon_2)
Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(east_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_lead_3)
Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_lead_4)
Level 3
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(east_lumber_3)
Level 2
Large Town (Timber Trader)
Large Town (Timber Trader)
(east_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3
Village
Village
(east_town_1)
Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(east_wine_3)
Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(east_wine_4)
Level 3