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HomeHome / Total War: Rome II / Persian Empire (Wrath of Sparta) / Buildings / Satrap Kerta
Satrap Kerta Persian Empire (Wrath of Sparta)Persian Empire (Wrath of Sparta) Provincial Capital Level 3

Satrap Kerta

A flourishing province brings its governor prosperity.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Satrap Kerta

Building Name

Satrap Kerta

Level Name

east_city_satrap_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

3000

Effects

+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Immortal Spearmen
Immortal Spearmen
(Pel_Immortal_Spearmen)
Spear Infantry
160 Median Spearmen
160 Median Spearmen
160 Median Spearmen
Median Spearmen
(Pel_Median_Spear)
Spear Infantry
120 Persian Archers
120 Persian Archers
Persian Archers
(Pel_Persian_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Baktrian Cavalry
Cavalry / Melee Cavalry / (Pel_Baktrian_Cavalry)
Baktrian Cavalry
Although lightly armoured, the speed and efficiency of these riders cannot be matched.
80 430 430 37 25 29 26 55 75 30
2
160 Median Spearmen
Melee Infantry / Spear Infantry / (Pel_Median_Spear)
Median Spearmen
The Medes are the literal spearpoint of determined independence.
160 180 180 13 25 11 34 45 45 25
3
120 Persian Archers
Missile Infantry / Missile Infantry / (Pel_Persian_Archers)
Persian Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 35 150 6 15 9 24 4 13 10 50 30
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