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Settlement (Large Vineyard) KushKush Wine Level 2

Settlement (Large Vineyard)

A growing city is a thirsty city.

Wine has been a big part of western civilisations for thousands of years. The growing and fermenting of grapes began as early 7000BC in what is now the Caucasus. However, much of modern wine culture derives from the practices of the ancient Greeks. To the ancient peoples wine was not so much a pastime as a religion: the goddess Geshtinana in Egypt, Bacchus in Rome and Dionysus in Greece all looked over the produce of the fermented grape. Wherever the Romans conquered they also traded, settled and drank, which accounts for the great spread of viticulture throughout the empire years and the establishment of the major wine regions and grape varieties we know today. However the ancients would have thought us barbaric for drinking wine undiluted; a civilised culture always mixed at least one part wine to two parts water.

汉化补丁: 3DM蒹葭汉化组

Wine

Village (Vineyard)
Village (Vineyard)
(dk_minor_wine_1)
Wine Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(dk_minor_wine_2)
Wine Level 1
Town (Winemaker)
Town (Winemaker)
(dk_minor_wine_3)
Wine Level 2
Large Town (Master Winemaker)
Large Town (Master Winemaker)
(dk_minor_wine_4)
Wine Level 3
Settlement (Large Vineyard)

Building Name

Settlement (Large Vineyard)

Level Name

dk_minor_wine_2

Building Chain

Wine

Building Level

2

Create Time

3

Create Cost

1600

Effects

粮食-1 (this_region)
所有商业产值+10% (regions_in_this_province)
本地商业生产200财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
80酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)

Provides Garrison Army

120 弓箭手
120 弓箭手
弓箭手
(Afr_Archers)
远程步兵
120 部落民
120 部落民
部落民
(Afr_Tribesmen)
远程步兵
160 Leopard Warriors
160 Leopard Warriors
Leopard Warriors
(dk_kush_leopard_warriors)
枪步兵
120 Royal Kushite Archers
Royal Kushite Archers
(dk_kush_royal_kushite_archers)
远程步兵
120 Slave Slingers
Slave Slingers
(dk_kush_slave_slingers)
远程步兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slave Infantry
近战步兵 / 近战步兵 / (dk_kush_slave_infantry)
Slave Infantry
Slaves live with death each day; for them, war is just more unpaid work.
160 140 160 22 35 18 24 5 50 25
2
120 Slave Slingers
远程步兵 / 远程步兵 / (dk_kush_slave_slingers)
Slave Slingers
Fighting from range increases a slave's life expectancy considerably.
120 210 250 20 150 7 25 8 24 3 20 10 45 25
3
160 努比亚矛兵
近战步兵 / 枪步兵 / (Egy_Nubian_Spear)
努比亚矛兵
恶劣的环境可以培育出坚韧的人民。努比亚人正是极佳的范例
160 380 380 25 25 24 53 45 55 50
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