Trade Town
A bustling hotspot, alive with the hoots of water-sellers and camel traders.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
汉化补丁: 3DM蒹葭汉化组
Minor Settlement
Building Name Trade Town |
Level Name dk_minor_settlement_trade_3 |
Building Chain Minor Settlement |
Building Level 3 |
Create Time 5 |
Create Cost 2700 |
Effects
粮食-4 (this_region)所有产值+4% (regions_in_this_province)
民生设施生产50财富 (this_building)
本地商业生产200财富 (this_building)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
近战步兵 / 枪步兵 / (Ara_Levy_Spear) 征召矛兵 征召兵战斗勇敢,维护费用低,但是缺乏经验和纪律 |
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160 | 200 | 200 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | |||||||||
2 |
远程步兵 / 远程步兵 / (Ara_Slingers) 投石兵 即使是最谦恭的游牧民,在面对敌人时也会毫不留情地掷出手中的石头 |
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120 | 260 | 260 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 52 | 15 | 45 | 25 | |||||
3 |
远程步兵 / 远程步兵 / (Ara_Tribes_People) 土著民 聪明人会尽可能在队伍分崩离析前走出沙漠 |
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120 | 250 | 250 | 32 | 80 | 7 | 7 | 5 | 24 | 3 | 12 | 10 | 40 | 20 |
Disqus |
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