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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Retinue 隨從
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
101 Siege Engineer Military Transferable
可轉移
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 3 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= siege_works
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_siege_works
Chance : 33 %
102 Swordbearer Military It is always best to not have to break from combat when one's weapon breaks first. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 10 %
103 Veteran Warrior Military A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
GeneralHPLostRatioinBattle <= 50
Chance : 25 %
104 Caravan Driver Money Transferable
可轉移
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. +25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= caravan_stop
Chance : 50 %
When to test : CharacterTurnEnd
Condition : AgentType = merchant
EndedInSettlement
SettlementBuildingExists >= caravan_stop
Chance : 50 %
105 Counterfeiter Money This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= alchemists_lab
Chance : 15 %
106 Master Mason Money Transferable
可轉移
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. 10% discount on construction costs When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_masons_guild
Chance : 33 %
107 Merchant Clerk Money An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= alchemy_school
Chance : 50 %
108 Money Counter Money Transferable
可轉移
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= fairground
Treasury > 50000
IsGeneral
Chance : 8 %
109 Overseer Money Transferable
可轉移
When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
110 Tax Farmer Money Transferable
可轉移
If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
111 Hobbit Flute music Transferable
可轉移
A fine instrument made by the Shirefolk, it's light melodies inspire troops in battle. +1 Command when commanding infantry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Shire
IsGeneral
TimeInRegion > 4
I_EventCounter Shire_proposal_accepted > 0
Chance : 5 %
112 Reliable Navigator Naval Transferable
可轉移
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
113 Shipwright Naval Transferable
可轉移
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
114 Orcrist orcrist The sword of late Thorin Oakenshield, who was buried under the mountain of Erebor. The one who desicrated his sword must have a very good reason to need the strengt of Orcrist. +2 Dread When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Erebor
TimeInRegion > 2
IsGeneral
Attribute Chivalry < -2
Chance : 10 %
115 Palantíri Authorisation palantir Transferable
可轉移
This general is the only person authorised to use any of the Palantíri. Faction-wide authorisation to use any Palantíri. When to test : CharacterTurnEnd
Condition : IsFactionLeader
CharacterIsLocal
not FactionwideAncillaryExists palantir_authorisation
I_EventCounter pal_sauron_local_and_in_barad == 0
FactionBuildingExists >= elostirion_palantir
Chance : 100 %
116 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
not CharacterReligion catholic
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
117 Tracking Dog Pet Transferable
可轉移
Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
118 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 5 %
119 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
120 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
6 / 10 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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