81 |
|
Scale of Smaug |
Item |
Transferable 可轉移 |
|
A piece of the mighty dragon Smaug, almost impenetrable. |
+1 TroopMorale, +1 Loyalty |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Withered-Heath IsGeneral TimeInRegion > 15 Chance : 3 % |
82 |
|
Old Winyards Wine |
Item |
Transferable 可轉移 |
|
The finest wine from the Southfaring, some even say from whole Middle-earth. |
+1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Bywater IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Southfarthing IsGeneral TimeInRegion > 4 Chance : 5 % |
83 |
|
Spyglass |
Item |
Transferable 可轉移 |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
84 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
85 |
|
King of Arnor |
king |
|
|
Leader of the rebuilt Kingdom of Arnor. |
+2 Authority, +1 TroopMorale, +1 Command |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType turks I_EventCounter union_accepted > 0 Chance : 100 % |
86 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
87 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
88 |
|
Soothsayer |
Magic |
Transferable 可轉移 |
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
89 |
|
Alatar the Blue |
Magician |
Transferable 可轉移 |
|
A wizard, also called an Istari by the Elves, with great physical and mental power. |
+1 Authority, +1 Obidience, +1 Popularity, +2 Command |
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry > 6 not I_WorldwideAncillaryExists alatar Chance : 5 % |
90 |
|
Radagast the Brown |
Magician |
Transferable 可轉移 |
|
A wizard, also called an Istari by the Elves, with great physical and mental power. He has a special care for plants, birds, and beasts. |
+1 Farming, +1 Movement Points, -1 Squalor |
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry > 6 not I_WorldwideAncillaryExists radagast Chance : 5 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementName Lowest-Anduin-Vale Attribute Chivalry > 4 not I_WorldwideAncillaryExists radagast Chance : 100 % |
|
91 |
|
Diplomatic Escort |
Military |
|
|
If you're going to offend someone very important, it's better to have another body in the way. |
+1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= castle Chance : 66 % |
92 |
|
Drillmaster |
Military |
Transferable 可轉移 |
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
93 |
|
Master Archer |
Military |
Transferable 可轉移 |
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. |
+1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = c_marksmans_range Chance : 33 % |
94 |
|
Stablemaster |
Military |
Transferable 可轉移 |
|
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. |
+1 Command when commanding cavalry |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory cavalry SettlementBuildingExists > knights_stables IsGeneral Chance : 10 % |
95 |
|
Master Smith |
Military |
Transferable 可轉移 |
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
96 |
|
Mercenary Captain |
Military |
Transferable 可轉移 |
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting |
When to test : HireMercenaries Condition : Chance : 10 % |
97 |
|
Military Engineer |
Military |
Transferable 可轉移 |
|
Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. |
+2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_watch SettlementBuildingExists >= catapult_range IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 8 % |
98 |
|
Paladin |
Military |
|
|
This defender of the faith has sworn to protect those who would spread it. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Purity+1 Violence |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= militia_drill_square Chance : 20 % |
99 |
|
Keen Scout |
Military |
Transferable 可轉移 |
|
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. |
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) |
When to test : PostBattle Condition : WonBattle I_ConflictType SuccessfulAmbush not WasAttacker InEnemyLands IsGeneral Chance : 8 % |
100 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 5 % |
|