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Royal Military Academy 皇家軍事學院
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Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
81 Scale of Smaug Item Transferable
可轉移
A piece of the mighty dragon Smaug, almost impenetrable. +1 TroopMorale, +1 Loyalty When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Withered-Heath
IsGeneral
TimeInRegion > 15
Chance : 3 %
82 Old Winyards Wine Item Transferable
可轉移
The finest wine from the Southfaring, some even say from whole Middle-earth. +1 Health When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Shire
IsGeneral
TimeInRegion > 4
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Bywater
IsGeneral
TimeInRegion > 4
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Southfarthing
IsGeneral
TimeInRegion > 4
Chance : 5 %
83 Spyglass Item Transferable
可轉移
Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= dockyard
Chance : 20 %
84 Trick Abacus Item "See, when you carry the two over, it turns out you owe me another hundred florins." +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Chance : 5 %
85 King of Arnor king Leader of the rebuilt Kingdom of Arnor. +2 Authority, +1 TroopMorale, +1 Command When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType turks
I_EventCounter union_accepted > 0
Chance : 100 %
86 Magician Magic Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
Trait Superstitious >= 1
SettlementBuildingExists >= alchemists_lab
SettlementBuildingExists >= fairground
Chance : 5 %
87 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Obedience When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 90
PopulationHeretic >= 50
not Trait Superstitious > 0
Chance : 1 %
88 Soothsayer Magic Transferable
可轉移
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
89 Alatar the Blue Magician Transferable
可轉移
A wizard, also called an Istari by the Elves, with great physical and mental power. +1 Authority, +1 Obidience, +1 Popularity, +2 Command When to test : CharacterTurnEnd
Condition : IsFactionLeader
Attribute Chivalry > 6
not I_WorldwideAncillaryExists alatar
Chance : 5 %
90 Radagast the Brown Magician Transferable
可轉移
A wizard, also called an Istari by the Elves, with great physical and mental power. He has a special care for plants, birds, and beasts. +1 Farming, +1 Movement Points, -1 Squalor When to test : CharacterTurnEnd
Condition : IsFactionLeader
Attribute Chivalry > 6
not I_WorldwideAncillaryExists radagast
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementName Lowest-Anduin-Vale
Attribute Chivalry > 4
not I_WorldwideAncillaryExists radagast
Chance : 100 %
91 Diplomatic Escort Military If you're going to offend someone very important, it's better to have another body in the way. +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= castle
Chance : 66 %
92 Drillmaster Military Transferable
可轉移
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
93 Master Archer Military Transferable
可轉移
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = c_marksmans_range
Chance : 33 %
94 Stablemaster Military Transferable
可轉移
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry When to test : GovernorUnitTrained
Condition : TrainedUnitCategory cavalry
SettlementBuildingExists > knights_stables
IsGeneral
Chance : 10 %
95 Master Smith Military Transferable
可轉移
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
96 Mercenary Captain Military Transferable
可轉移
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
97 Military Engineer Military Transferable
可轉移
Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_watch
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 8 %
98 Paladin Military This defender of the faith has sworn to protect those who would spread it. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Purity+1 Violence When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= militia_drill_square
Chance : 20 %
99 Keen Scout Military Transferable
可轉移
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
100 Shieldbearer Military Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) When to test : PostBattle
Condition : GeneralHPLostRatioinBattle <= 80
GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 5 %
5 / 10 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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