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Royal Military Academy
Home / Stainless Steel 5.1b / The Moors / Units
Stainless Steel 5.1b
The Moors The Moors
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1190 350
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 510 150
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 7 1010 275
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 740 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
24
Desert Cavalry missile cavalry fast pony 24 1 6 2 ap, thrown 4 6 no 0 2 3 7 560 260
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle 0 ratings No ratings
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
6
24
Arab Cavalry light cavalry heavy horse 24 1 3 8 no 5 6 no 3 3 3 7 620 255
sea_faring, hide_forest, can_withdraw, can_formed_charge 3 ratings Fine unit
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
7
24
Granadine Jinetes missile cavalry fast pony 24 1 6 2 ap, thrown 4 6 no 5 1 3 7 610 220
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 1 ratings Promising unit
Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy.
8
24
Granadine Lancers heavy cavalry heavy horse 24 1 4 10 no 6 6 no 5 3 3 11 690 260
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 1 ratings Fine unit
Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges.
9
24
Christian Guard heavy cavalry heavy horse 24 1 6 11 no 8 6 no 8 5 3 13 1150 420
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 2 ratings Great unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
10
24
Granadine Crossbow Cavalry missile cavalry heavy horse 24 1 4 2 ap 4 6 no 5 2 0 7 720 260
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 1 ratings Promising unit
These troops combine the crossbow, favoured by Granadine troops, with the Eastern tradition of mobile warfare.
11
24
Camel Gunners missile cavalry camel 24 1 13 3 ap 4 3 no 0 2 0 11 1390 400
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted, gunpowder_unit, guncavalry 3 ratings Legendary unit
Mounted on a camel this unit fires a powerful musket called a "jezail'.
12
24
Tuareg Camel Spearmen heavy cavalry camel 24 1 3 8 no 5 5 no 0 3 3 11 530 250
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted 1 ratings Promising unit
Fierce and independent camel riding nomads armed with a spear but lightly armoured.
13
8
Bodyguard heavy cavalry eastern armoured horse 8 2 6 8 no 8 6 no 11 5 3 13 1000 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 1 ratings Legendary unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
14
8
Bodyguard heavy cavalry eastern armoured horse 8 2 7 9 no 6 4 ap 13 5 3 13 1250 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 1 ratings Legendary unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
15
48
Desert Archers missile infantry 48 1 4 1 no 2 2 no 0 3 3 6 380 160
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 0 ratings No ratings
Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
16
48
Hand Gunners missile infantry 48 1 7 3 ap 3 3 no 3 3 0 11 280 150
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, gunmen 0 ratings No ratings
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
17
48
Sudanese Gunners missile infantry 48 1 10 1 ap 3 3 no 0 3 0 9 280 200
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 0 ratings No ratings
Hailing from all over Africa these well trained troops are armed with an arquebus.
18
48
Sudanese Javelinmen missile infantry 48 1 6 2 ap, thrown 2 2 no 0 4 3 6 280 150
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee.
19
48
Peasant Crossbowmen missile infantry 48 1 4 1 ap 1 2 no 0 2 0 5 170 90
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 0 ratings No ratings
Wearing little to no armour, but armed with a crossbow these peasants can give far superior troops a nasty surprise.
20
48
Crossbow Militia missile infantry 48 1 5 1 ap 1 2 no 5 2 0 6 210 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Promising unit
Local militia armed with crossbows and some armour, good for ranged combat, but will melt away in melee.
21
80
Peasants light infantry 80 1 1 1 no 0 0 no 0 1 0 3 140 70
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
22
60
Spear Militia spearmen infantry 60 1 4 2 spear, spear_bonus_4 0 0 no 0 1 6 6 170 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
23
60
Nubian Spearmen spearmen infantry 60 1 4 3 light_spear, spear_bonus_4 0 0 no 0 3 4 7 280 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
24
60
Berber Spearmen spearmen infantry 60 1 5 3 light_spear, spear_bonus_4 0 0 no 1 3 4 9 320 150
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks.
25
60
Lamtuna Spearmen spearmen infantry 60 1 6 4 spear, spear_bonus_4 0 0 no 2 4 4 11 440 180
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 2 ratings Good unit
Fierce and disciplined Saharan Berbers armed with spears.
26
48
Dismounted Arab Cavalry spearmen infantry 48 1 5 3 spear, spear_bonus_4 0 0 no 5 3 4 7 350 170
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Arabs from the towns and cities throughout the Middle East.
27
24
Hashashim heavy infantry 24 2 7 3 no 0 0 no 6 8 4 13 640 250
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 0 ratings No ratings
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
28
48
Urban Militia heavy infantry 48 1 4 2 no 0 0 no 5 4 6 7 360 140
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias.
29
48
Dismounted Christian Guard heavy infantry 48 1 7 3 no 0 0 no 7 7 4 13 610 300
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 1 ratings Great unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
30
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 3 1 0 11 500 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
31
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 600 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
32
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 700 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
33
16
Bombard missile siege bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 900 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
34
16
Grand Bombard missile siege great_bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 1200 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
35
16
Cannon missile siege cannon 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 11 1300 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
36
80
Desert Raiders light infantry 80 1 4 3 no 0 0 no 1 5 0 7 280 130
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Flawed unit
Fearless and hardened light infantry equiped with only a scimitar, effective against other infantry and archers.
37
16
Mangonel missile siege mangonel 16 1 7 3 no 65 3 ap, launching 2 5 0 9 590 200
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Great siege engine capable of throwing exploding barrels of oil
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