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Royal Military Academy
Home / Kingdoms: Crusades 1.05 / Principality of Antioch / Units
Kingdoms: Crusades 1.05
Principality of Antioch Principality of Antioch
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
can_withdraw, sea_faring 1 ratings Fine unit
Oar powered Mediterranean vessels equipped with a ram and carries archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
can_withdraw, sea_faring 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
24
Knights Hospitaller heavy cavalry 24 1 11 7 no 12 3 no 5 5 6 11 920 185
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 21 ratings Legendary unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
6
24
Mounted Sergeants light cavalry heavy horse 24 1 5 4 no 7 2 no 2 3 6 5 490 130
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring 7 ratings Flawed unit
These veteran warriors wear light armour and are armed with a spear and a sword.
7
24
Turkopoles missile cavalry fast pony 24 1 6 1 no 3 1 no 2 1 5 3 510 155
can_withdraw, cantabrian_circle, hide_forest, mercenary_unit, sea_faring 6 ratings Promising unit
Turkopoles are mercenaries hired by Christian forces in the Holy Lands for light cavalry duties, armed with bow and sword.
8
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Common unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
9
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Fine unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
10
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 1 ratings Good unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
11
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 1 ratings Great unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
12
48
Syrian Militia spearmen infantry 48 1 6 2 light_spear, spear_bonus_4 0 0 no 2 1 5 3 210 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 6 ratings Promising unit
Militia troops drawn from local Syrian Christians, often used as garrison troops, armed with basic armour and a spear.
13
48
Sodeer Archers missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
can_withdraw, hide_forest, sea_faring 8 ratings Common unit
Mercenary archers hired by the Crusader States, wearing little to no armour and equipped with a self bow.
14
24
Knights of Antioch heavy cavalry barded horse 24 1 8 5 no 9 3 no 5 4 6 9 810 185
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 10 ratings Great unit
Vassal knights who owe service to the Principality of Antioch, equipped with lance, sword and wearing mail armour.
15
24
Knights of Edessa heavy cavalry 24 1 8 7 no 9 3 ap 5 4 6 9 890 185
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 32 ratings Great unit
Vassal knights who owe service to the County of Edessa and the Principality of Antioch, equipped with lance, axe and wearing mail armour.
16
24
Marshall of the Hospitallers heavy cavalry 24 2 11 7 no 12 3 no 6 5 6 11 1450 185
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 32 ratings Great unit
Elite Hospitaller Knights chosen to be the Marshall's bodyguard to protect the Hospitaller commander on and off the field of battle.UNIQUE UNIT
17
24
Seljuk Auxiliaries missile cavalry fast pony 24 1 6 1 no 3 1 no 0 1 5 3 480 110
can_withdraw, cantabrian_circle, hide_forest, sea_faring 5 ratings Fine unit
Basic Seljuk missile cavalry troops armed bows and little armour, belonging to Amirs who have aligned themselves with Crusaders.
18
48
Edessan Squires heavy infantry 48 1 7 3 ap 0 0 no 3 3 8 5 430 125
can_withdraw, hide_forest, sea_faring 12 ratings Fine unit
Knights in training hailing from the County of Edessa. Equipped with light armour, shield and a mace. Reliable heavy infantry.
19
48
Edessan Guard heavy infantry 48 1 15 9 ap 0 0 no 5 8 0 9 560 150
can_withdraw, hardy, hide_forest, sea_faring 21 ratings Great unit
Good quality heavy infantry protected by armour and equipped with foe rending two-handed axes.
20
48
Dismounted Knights of Antioch heavy infantry 48 1 11 3 no 0 0 no 5 4 8 9 610 125
can_withdraw, hardy, hide_forest, sea_faring 20 ratings Legendary unit
Vassal knights who owe service to the Principality of Antioch, equipped with sword and wearing mail armour.
21
48
Canons of the Holy Sepulcher heavy infantry 48 2 18 9 ap 0 0 no 5 9 0 11 810 225
can_withdraw, hide_forest, sea_faring, very_hardy 89 ratings Legendary unit
Elite heavy infantry originally created to guard the Church of the Holy Sepulchre. These units a well armoured and equipped with a sword.UNIQUE UNIT
22
60
Hospitaller Sergeant spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 3 5 8 5 510 155
can_withdraw, hide_forest, sea_faring 13 ratings Great unit
Hospitaller Sergeants are professional soldiers unable to become Knights. Armed with a spear and light armour, very effective against cavalry.REQUIRES KRAK DE CHEVALIERS
23
48
Antioch Militia light infantry 48 1 7 3 ap 0 0 no 0 3 5 5 320 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 5 ratings Fine unit
Professional garrison troops, sometimes used to bolster armies. Equipped with little to no armour and wielding a mace.
24
48
Frankish swordsmen light infantry 48 1 9 2 no 0 0 no 2 3 8 5 370 125
can_withdraw, hide_forest, mercenary_unit, sea_faring 6 ratings Promising unit
Light troops armed with a sword and little armour, often maintained by vassals as part of their feudal service.
25
48
Armenians of Cilicia missile infantry 48 1 7 1 no 5 1 ap 3 1 5 3 490 150
can_withdraw, hide_forest, mercenary_unit, sea_faring 10 ratings Fine unit
Fierce armoured bowmen from Outremer's most numerous native Christians, armed with composite bow and an axe.
26
48
Hospitaller Crossbowmen missile infantry 48 1 12 1 ap 3 1 no 3 1 0 3 380 125
can_withdraw, crossbow, hide_forest, sea_faring 7 ratings Great unit
Elite mercenaries equipped with crossbows, fighting for the knights Hospitaller Equipped with crossbows and light mail armour.REQUIRES KRAK DE CHEVALIERS
27
48
Hospitaller Gunners missile infantry 48 1 13 2 ap 5 2 no 5 2 0 5 580 150
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring 6 ratings Great unit
Earliest hand-held firearm unit. Causes more fear than actual damage. The short range of these weapons means these troops need to be well protected.REQUIRES KRAK DE CHEVALIERS
28
16
Mangonel missile siege 16 1 7 3 no 65 3 ap, launching 2 5 0 9 590 250
artillery, can_withdraw, hardy, sea_faring 4 ratings Good unit
Great siege engine capable of throwing exploding barrels of oil
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