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Royal Military Academy
Home / Broken Crescent 1.05 / The Kingdom of Armenia / Units
Broken Crescent 1.05
The Kingdom of Armenia The Kingdom of Armenia
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
30
Dromon light ship light warship 30 1 7 0 no 0 0 no 0 9 0 8 600 150
can_withdraw, no_custom, sea_faring 0 ratings No ratings
Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
2
30
Fire Ship light ship light warship 30 1 16 0 no 0 0 no 0 10 0 8 700 200
can_withdraw, no_custom, sea_faring 0 ratings No ratings
A Dromon modified to carry the medieval naval equivalent of a flamethrower.
3
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, no_custom, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
4
32
Aspatak Skirmishers light cavalry 32 1 8 1 thrown 2 4 no 1 3 2 8 490 180
can_formed_charge, can_withdraw, hide_forest, sea_faring 3 ratings Great unit
Horse javelineers, light in armor but very experienced in the throw of javelin. They are usually the first to engage the enemies of ERE.
5
48
Shinakan Skirmishers missile infantry 48 1 8 1 thrown 4 1 no 1 2 3 6 170 80
can_withdraw, hide_forest, sea_faring 0 ratings No ratings
Javelin throwing skirmishers, who should be recalled once they unleash their javelins at the enemy.
6
60
Ashrakazor Spearmen spearmen infantry 60 1 3 1 spear, spear_bonus_8 0 0 no 4 4 5 8 350 120
can_withdraw, hide_forest, sea_faring 2 ratings Great unit
Light spearmen, called to arms in the defence of Armenia.
7
48
Caucasian Mountaineer Axemen light infantry 48 1 9 2 ap 0 0 no 3 2 0 6 310 120
can_withdraw, hardy, hide_forest, sea_faring 2 ratings Great unit
Lightly armoured, offensive infantry, these men should not be counted on to hold a battle line.
8
56
Caucasian Mountaineer Archers missile infantry 56 1 4 1 no 5 2 no 2 4 2 6 290 120
can_withdraw, hide_forest, sea_faring 2 ratings Legendary unit
Fierce men from the mountains, these soldiers fight with bows.
9
48
Vishap Infantry missile infantry 48 1 9 1 thrown, prec 5 2 no 5 4 4 9 530 250
can_withdraw, hardy, hide_forest, sea_faring 1 ratings Legendary unit
Medium Infantry armed with Javelins and swords, good on the offensive or defensive.
10
60
Sahmnapah Spearmen spearmen infantry 60 1 4 1 spear, spear_bonus_10 0 0 no 5 6 6 9 480 200
can_withdraw, hide_forest, sea_faring 2 ratings Legendary unit
Superior to their light brothers in every way, these spearmen are rugged and firm in stance.
11
52
Didebuls Archers missile infantry 52 1 6 1 no 6 1 no 4 5 3 9 460 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 3 ratings Great unit
Men from Armenia, superbly skilled in the art of the bow.
12
32
Didebuls Horse Archers missile cavalry 32 1 4 5 no 5 5 no 5 4 3 10 710 300
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 3 ratings Legendary unit
Light horse, used as both horse archers, and as mellee cavalry.
13
56
Azat Swordsmen heavy infantry 56 1 6 2 no 0 0 no 6 5 4 10 680 300
can_withdraw, hide_forest, sea_faring 4 ratings Legendary unit
These brave azat soldiers are armed with sword and shield, trained and prepared to sacrifice all that is needed to defend their honour and glory.
14
48
Dismounted Aspet Horsemen missile infantry 48 1 9 3 ap, thrown, prec 7 2 no 6 5 6 11 730 300
can_withdraw, hardy, hide_forest, sea_faring 2 ratings Legendary unit
Medium armoured dismounted cavalry armed with traditional javelins, able to pierce armour and wreak havoc among enemy lines.
15
48
Dismounted Nakharar Knights heavy infantry 48 1 7 3 ap 0 0 no 8 6 6 12 1060 450
can_withdraw, hardy, hide_forest, sea_faring 7 ratings Good unit
Elite noble dismounted cavalry, armed with fierce maces able to negate armour with their blunt force.
16
24
Aspet Cavalry missile cavalry 24 1 9 6 ap, thrown 7 6 no 6 5 6 11 1030 400
can_formed_charge, can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 3 ratings Good unit
Medium armoured cavalry armed with traditional javelins, able to pierce armour and wreak havoc among enemy lines.
17
20
Nakharar Knights heavy cavalry 20 1 8 11 no 6 4 ap 13 5 6 13 1310 650
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 6 ratings Legendary unit
Elite noble cavalry, armed with fierce maces able to negate armour with their blunt force.
18
32
Hospitaller knights heavy cavalry 32 1 10 6 no 11 4 no 7 5 4 9 870 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, no_custom, sea_faring 3 ratings Legendary unit
Placeholder text long.
19
32
Teutonic Knights heavy cavalry 32 1 13 8 no 13 4 ap 7 5 4 12 1170 450
can_formed_charge, can_withdraw, hardy, hide_forest, knight, no_custom, sea_faring 3 ratings Fine unit
Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee.
20
60
Saracen Militia spearmen infantry 60 1 1 1 spear, spear_bonus_6 0 0 no 1 1 3 4 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
21
48
Mutatawwi'a Huntsmen missile infantry 48 1 2 1 no 1 1 no 1 1 0 5 170 80
can_withdraw, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
22
48
Italian Mercenary Crossbowmen missile infantry 48 1 6 1 ap 4 1 no 4 3 0 5 450 120
can_withdraw, crossbow, hide_forest, no_custom, sea_faring 0 ratings No ratings
Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
23
60
Levy Spearmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 2 3 4 6 180 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Commoners, thrust into the lines, with only a spear and weak shield to save their souls.
24
48
Levy Archers missile infantry 48 1 3 1 no 1 1 no 2 2 0 6 200 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Archers from the hills of Anatolia, a mix of Christians and muslims.
25
48
Persian Militias missile infantry 48 1 8 1 thrown 4 1 no 1 2 3 6 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
26
60
Iranian Archers light infantry 60 1 3 2 no 4 1 no 1 2 0 4 170 80
can_withdraw, hardy, hide_forest, no_custom, sea_faring 0 ratings No ratings
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
27
56
Levantine Crossbowmen missile infantry 56 1 6 1 ap 4 2 no 3 3 0 7 330 140
can_withdraw, crossbow, hide_forest, sea_faring 0 ratings No ratings
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
28
20
Latin Knights heavy cavalry 20 1 5 13 no 6 13 no 6 5 6 10 1080 450
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 1 ratings Legendary unit
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
29
32
Turkopoles heavy cavalry 32 1 4 1 no 5 8 no 3 4 3 9 710 250
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring, start_not_skirmishing 2 ratings Legendary unit
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
30
60
Beja Tribesmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 0 2 4 4 160 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
31
60
Afari Skirmishers missile infantry 60 1 6 1 thrown 2 1 no 0 2 0 4 160 80
can_withdraw, hide_improved_forest, no_custom, sea_faring 0 ratings No ratings
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
32
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 1 1 0 6 370 150
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
33
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 400 150
artillery, can_withdraw, hardy, no_custom, sea_faring 4 ratings Pathetic unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
34
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 430 250
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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