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Royal Military Academy
Home / Broken Crescent 1.05 / The Khwarezm Shah / Units
Broken Crescent 1.05
The Khwarezm Shah The Khwarezm Shah
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
can_withdraw, no_custom, sea_faring 1 ratings Legendary unit
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
can_withdraw, no_custom, sea_faring 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, no_custom, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
4
60
Saracen Militia spearmen infantry 60 1 1 1 spear, spear_bonus_6 0 0 no 1 1 3 4 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
5
48
Mutatawwi'a Huntsmen missile infantry 48 1 2 1 no 1 1 no 1 1 0 5 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
6
60
Bharat Light Spearmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 0 2 5 5 160 80
can_withdraw, hide_improved_forest, sea_faring 0 ratings No ratings
Lacking in any armor, these spearmen should only be used for defense in cities or to attack cavalry; not as a standing force.
7
60
Hindu Longbowmen missile infantry 60 1 5 1 no 1 1 no 0 1 0 4 160 80
can_withdraw, hide_improved_forest, sea_faring 0 ratings No ratings
Using their long bows, these young men are effective against most enemies.
8
60
Levy Spearmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 2 3 4 6 180 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Commoners, thrust into the lines, with only a spear and weak shield to save their souls.
9
48
Levy Archers missile infantry 48 1 3 1 no 1 1 no 2 2 0 6 200 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Archers from the hills of Anatolia, a mix of Christians and muslims.
10
48
Persian Militias missile infantry 48 1 8 1 thrown 4 1 no 1 2 3 6 170 80
can_withdraw, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
11
60
Iranian Archers light infantry 60 1 3 2 no 4 1 no 1 2 0 4 170 80
can_withdraw, hardy, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
12
48
Nuristani Tribesmen missile infantry 48 1 8 1 thrown 3 1 no 1 3 3 6 170 80
can_withdraw, hide_forest, sea_faring 2 ratings Flawed unit
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins to oncoming soldiers. Much more useful in masse.
13
48
Afghani Hillmen light infantry 48 1 4 3 ap 0 0 no 1 3 3 6 170 80
can_withdraw, hardy, hide_forest, sea_faring 2 ratings Flawed unit
These Afghan men grow their beards traditionally long, wear the customary robes. Armed with only an axe and a small wicker shield they fight with vigor.
14
48
Afghan Bowmen light infantry 48 1 4 2 ap 4 2 no 1 3 0 6 170 80
can_withdraw, hardy, hide_forest, sea_faring 2 ratings Incompetent unit
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
15
48
Turkoman Bowmen missile infantry 48 1 4 1 no 3 2 no 1 3 2 8 280 120
can_withdraw, hide_forest, sea_faring 1 ratings Pathetic unit
The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
16
36
Turkoman Tribal Cavalry Regular Bow missile cavalry 36 1 3 3 no 3 3 no 1 3 2 7 390 150
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 1 ratings Great unit
Quick horse archers who are lightly armoured but can outrun the opposition.
17
60
Khorasani Light Spearmen spearmen infantry 60 1 3 1 spear, spear_bonus_8 0 0 no 2 4 2 8 290 120
can_withdraw, hide_forest, sea_faring 3 ratings Common unit
Spearmen levied from the tribes and cities of Greater Khorasan. Poor of armor and of limited training, but reliable and cheap light spearmen best utilized in the defense of foot archers.
18
48
Daylami Infantry heavy infantry 48 1 10 1 thrown, prec, ap 6 4 ap 5 6 5 12 570 250
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 4 ratings Good unit
Tough javelinmen clad in light mail.
19
48
Daylami Heavy Infantry heavy infantry 48 1 11 1 ap, thrown, prec 7 5 ap 7 7 5 14 830 300
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 8 ratings Legendary unit
Heavy skirmishers who are more than capable in melee.
20
48
Sughdian Assault Infantry heavy infantry 48 1 13 3 ap 0 0 no 7 7 1 10 830 300
can_withdraw, hardy, hide_forest, sea_faring 8 ratings Great unit
Heavy two handed axemen from Sughdia.
21
60
Persian Spearmen spearmen infantry 60 1 4 1 spear, spear_bonus_10 0 0 no 4 5 6 9 460 200
can_withdraw, hide_forest, sea_faring 6 ratings Great unit
Armed with spear and shield they are unvaluable to any general of the Shah.
22
48
Tajik Urban Militia heavy infantry 48 1 7 2 no 0 0 no 7 6 3 12 830 300
can_withdraw, hide_forest, sea_faring 7 ratings Good unit
Armed with sword and shield they are unvaluable to any general of the Shah.
23
56
Persian Archers missile infantry 56 1 6 2 no 5 2 no 4 3 0 8 460 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 4 ratings Good unit
Excellent archers, but weak in mellee.
24
20
Khwarezmian Guard heavy cavalry 20 1 7 1 no 5 10 no 16 6 0 14 2160 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring, start_not_skirmishing 11 ratings Great unit
Elite palace guards riding cataphract mounts. Their primary is the bow, their secondary is the lance.
25
20
Khwarezmian Guard Lancers heavy cavalry 20 1 8 11 no 9 11 no 16 6 6 14 2160 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 8 ratings Legendary unit
Elite heavy lancers riding cataphract mounts with heavy armour.
26
24
Khwarezmian Lancers heavy cavalry 24 1 7 10 no 8 10 no 14 6 6 12 1680 450
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 7 ratings Legendary unit
Elite heavy lancers riding half cataphract mounts. Their primary is the lance, their secnodary is the straight sword.
27
32
Persian Dhiqan Lancers heavy cavalry 32 1 7 8 no 4 8 no 6 5 6 10 920 350
can_formed_charge, can_withdraw, hide_forest, sea_faring 5 ratings Good unit
Medium cavalry armed with lance and sword.
28
32
Khalaj Turkish Cavalry missile cavalry 32 1 4 5 no 5 5 no 5 4 0 9 660 180
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 5 ratings Legendary unit
Strong horse archers, they are mobile about the battle field and can strike from distance and close range.
29
48
Khalaj Turkish Bowmen missile infantry 48 1 5 1 no 5 2 no 5 5 0 9 480 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 2 ratings Great unit
Well equipped, these men are solid archers whose task is to kill as many as they can, and they do it well.
30
60
Beja Tribesmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 0 2 4 4 160 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
31
60
Afari Skirmishers missile infantry 60 1 6 1 thrown 2 1 no 0 2 0 4 160 80
can_withdraw, hide_improved_forest, no_custom, sea_faring 0 ratings No ratings
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
32
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 1 1 0 6 370 150
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
33
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 400 150
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
34
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 430 250
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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