1 |
30
Caravel light ship A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
Caravel |
light ship |
heavy warship |
30 |
1 |
15 |
0 |
no |
0 |
0 |
no |
0 |
15 |
0 |
5 |
850 |
275 |
can_withdraw, sea_faring |
35 ratings
        
Good unit
A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
Cog |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
8 |
0 |
8 |
500 |
150 |
can_withdraw, sea_faring |
2 ratings
        
Common unit
A small trading vessel armed with a basic armament of soldiers and archers.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
60
Grande Carrack light ship A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean.
|
Grande Carrack |
light ship |
heavy warship |
60 |
1 |
35 |
0 |
no |
0 |
0 |
no |
0 |
35 |
0 |
5 |
1900 |
350 |
can_withdraw, sea_faring |
60 ratings
        
Legendary unit
A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
4 |
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
Lanternas |
light ship |
light warship |
40 |
1 |
18 |
0 |
no |
0 |
0 |
no |
0 |
18 |
0 |
5 |
970 |
275 |
can_withdraw, sea_faring |
2 ratings
        
Good unit
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
5 |
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
War Galley |
light ship |
light warship |
30 |
1 |
12 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
8 |
700 |
200 |
can_withdraw, sea_faring |
0 ratings
        
No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
6 |
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
Mailed Knights |
heavy cavalry |
heavy horse |
32 |
1 |
10 |
6 |
no |
11 |
4 |
no |
5 |
5 |
4 |
9 |
680 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
3 ratings
        
Fine unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
7 |
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
Feudal Knights |
heavy cavalry |
barded horse |
32 |
1 |
10 |
6 |
no |
11 |
4 |
no |
7 |
5 |
4 |
9 |
730 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
7 ratings
        
Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
8 |
32
Chivalric Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
Chivalric Knights |
heavy cavalry |
barded horse |
32 |
1 |
13 |
8 |
no |
14 |
4 |
no |
8 |
5 |
4 |
11 |
930 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
61 ratings
        
Legendary unit
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
9 |
32
Gendarmes heavy cavalry Superb well armoured professional heavy cavalry armed with a lance.
|
Gendarmes |
heavy cavalry |
mailed horse |
32 |
1 |
10 |
8 |
no |
11 |
4 |
no |
11 |
4 |
0 |
9 |
770 |
320 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
73 ratings
        
Great unit
Superb well armoured professional heavy cavalry armed with a lance.
|
city Royal Officer's Academy A Royal Officers' Academy allows for the recruitment of late-period professional army units.
|
|
10 |
32
Conquistadores heavy cavalry Well trained and armed with lance and sword, they make superb heavy cavalry capable of devastating attacks.
|
Conquistadores |
heavy cavalry |
heavy horse |
32 |
1 |
13 |
6 |
no |
14 |
4 |
no |
7 |
6 |
4 |
11 |
880 |
250 |
can_formed_charge, can_withdraw, hide_forest, sea_faring, very_hardy |
119 ratings
        
Legendary unit
Well trained and armed with lance and sword, they make superb heavy cavalry capable of devastating attacks.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
|
11 |
32
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
Merchant Cavalry Militia |
heavy cavalry |
heavy horse |
32 |
1 |
6 |
2 |
no |
0 |
0 |
no |
7 |
3 |
4 |
3 |
370 |
210 |
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
13 ratings
        
Flawed unit
Poorly trained, but well equipped cavalry who fight with a sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
12 |
32
Knights of Santiago heavy cavalry Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
|
Knights of Santiago |
heavy cavalry |
barded horse |
32 |
1 |
13 |
8 |
no |
14 |
4 |
no |
7 |
5 |
4 |
11 |
880 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
115 ratings
        
Legendary unit
Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
|
Knights of Santiago Headquarters The Knights of Santiago Headquarters allows the recruitment of veteran Knights of Santiago.
|
Knights of Santiago Major Chapter House A Knights of Santiago Major Chapter House allows the recruitment of experienced Knights of Santiago.
|
Knights of Santiago Minor Chapter House A Knights of Santiago Minor Chapter House allows the recruitment of Knights of Santiago.
|
|
13 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
Jinetes |
missile cavalry |
fast pony |
32 |
1 |
8 |
2 |
ap, thrown |
9 |
3 |
no |
4 |
7 |
4 |
5 |
520 |
175 |
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring |
90 ratings
        
Great unit
Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
city Plaza del Toro A Plaza del Toro increases happiness in the city in which it resides.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
14 |
32
Mounted Crossbowmen missile cavalry Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
Mounted Crossbowmen |
missile cavalry |
fast pony |
32 |
1 |
5 |
1 |
ap |
7 |
2 |
no |
5 |
5 |
0 |
3 |
470 |
175 |
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring |
19 ratings
        
Good unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
15 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
Peasant Archers |
missile infantry |
|
48 |
1 |
5 |
1 |
no |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, hide_forest, sea_faring |
4 ratings
        
Flawed unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
16 |
48
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
Peasant Crossbowmen |
missile infantry |
|
48 |
1 |
9 |
1 |
ap |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, crossbow, hide_forest, sea_faring |
4 ratings
        
Common unit
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
17 |
48
Pavise Crossbowmen missile infantry These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
|
Pavise Crossbowmen |
missile infantry |
|
48 |
1 |
12 |
1 |
ap |
6 |
1 |
no |
5 |
3 |
6 |
3 |
490 |
125 |
can_withdraw, crossbow, hide_forest, sea_faring |
23 ratings
        
Great unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
18 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
Crossbow Militia |
missile infantry |
|
48 |
1 |
9 |
1 |
ap |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring |
3 ratings
        
Common unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
19 |
48
Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
Arquebusiers |
missile infantry |
|
48 |
1 |
14 |
1 |
ap |
6 |
1 |
no |
0 |
3 |
0 |
3 |
460 |
125 |
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing |
5 ratings
        
Good unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
20 |
48
Musketeers missile infantry The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
|
Musketeers |
missile infantry |
|
48 |
1 |
14 |
1 |
ap |
6 |
1 |
no |
0 |
3 |
0 |
3 |
540 |
150 |
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing |
51 ratings
        
Great unit
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
|
21 |
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
Hand Gunners |
missile infantry |
|
48 |
1 |
13 |
2 |
ap |
11 |
2 |
no |
7 |
6 |
0 |
5 |
650 |
150 |
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring |
9 ratings
        
Promising unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
22 |
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
Peasants |
light infantry |
|
60 |
1 |
4 |
0 |
no |
0 |
0 |
no |
0 |
3 |
0 |
1 |
110 |
90 |
can_withdraw, hide_forest, is_peasant, peasant, sea_faring |
13 ratings
        
Flawed unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
23 |
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
Javelinmen |
missile infantry |
|
48 |
1 |
6 |
1 |
ap, thrown |
6 |
1 |
no |
0 |
3 |
3 |
3 |
270 |
100 |
can_withdraw, hide_forest, sea_faring |
23 ratings
        
Promising unit
These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
24 |
48
Almughavars missile infantry Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
|
Almughavars |
missile infantry |
|
48 |
1 |
13 |
3 |
ap, thrown |
12 |
4 |
light_spear, spear_bonus_4 |
0 |
5 |
3 |
11 |
640 |
150 |
can_withdraw, hide_forest, sea_faring, very_hardy |
56 ratings
        
Great unit
Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
25 |
48
Sword and Buckler Men light infantry Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
|
Sword and Buckler Men |
light infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
5 |
8 |
6 |
9 |
540 |
150 |
can_withdraw, hardy, hide_forest, sea_faring |
62 ratings
        
Great unit
Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
26 |
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
Swordsmen Militia |
light infantry |
|
48 |
1 |
11 |
2 |
no |
0 |
0 |
no |
5 |
7 |
6 |
5 |
400 |
100 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
80 ratings
        
Great unit
Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
27 |
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
Town Militia |
light infantry |
|
60 |
1 |
5 |
2 |
light_spear, spear_bonus_4 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
290 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
4 ratings
        
Common unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
28 |
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
Spear Militia |
spearmen infantry |
|
60 |
1 |
5 |
2 |
spear, spear_bonus_8 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
310 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
4 ratings
        
Promising unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
29 |
60
Tercio Pikemen spearmen infantry Superior armoured pikemen, known for their discipline and determination.
|
Tercio Pikemen |
spearmen infantry |
|
60 |
1 |
11 |
4 |
spear, long_pike, spear_bonus_8 |
10 |
3 |
no |
0 |
4 |
0 |
9 |
350 |
155 |
can_withdraw, hardy, hide_forest, pike, sea_faring |
97 ratings
        
Great unit
Superior armoured pikemen, known for their discipline and determination.
|
city Military Academy A Military Academy allows for the recruitment of late-period professional army units.
|
city Royal Officer's Academy A Royal Officers' Academy allows for the recruitment of late-period professional army units.
|
|
30 |
60
Pike Militia spearmen infantry Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
Pike Militia |
spearmen infantry |
|
60 |
1 |
7 |
2 |
spear, long_pike, spear_bonus_8 |
6 |
1 |
no |
0 |
1 |
0 |
3 |
150 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, pike, sea_faring |
5 ratings
        
Promising unit
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
|
31 |
48
Dismounted Feudal Knights heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
Dismounted Feudal Knights |
heavy infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
7 |
8 |
6 |
9 |
570 |
225 |
can_withdraw, hardy, hide_forest, sea_faring |
7 ratings
        
Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
|
32 |
48
Dismounted Chivalric Knights heavy infantry Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot.
|
Dismounted Chivalric Knights |
heavy infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
8 |
8 |
6 |
9 |
610 |
225 |
can_withdraw, hardy, hide_forest, sea_faring |
61 ratings
        
Legendary unit
Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
|
33 |
48
Dismounted Conquistadores heavy infantry Well armoured and equipped with a sword, Conquistadors make superb heavy infantry capable of devastating attacks.
|
Dismounted Conquistadores |
heavy infantry |
|
48 |
1 |
16 |
3 |
no |
0 |
0 |
no |
7 |
9 |
6 |
11 |
690 |
150 |
can_withdraw, hide_forest, sea_faring, very_hardy |
123 ratings
        
Legendary unit
Well armoured and equipped with a sword, Conquistadors make superb heavy infantry capable of devastating attacks.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
34 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, launching |
4 |
4 |
0 |
9 |
370 |
150 |
artillery, can_withdraw, hardy, sea_faring |
3 ratings
        
Common unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
35 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
400 |
150 |
artillery, can_withdraw, hardy, sea_faring |
1 ratings
        
Common unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
36 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
430 |
250 |
artillery, can_withdraw, hardy, sea_faring |
4 ratings
        
Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
37 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
Bombard |
missile siege |
bombard |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
610 |
250 |
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
3 ratings
        
Good unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
38 |
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
Grand Bombard |
missile siege |
great_bombard |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
730 |
250 |
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
3 ratings
        
Good unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
39 |
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
Ribault |
missile siege |
ribault |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, bp, launching |
4 |
4 |
0 |
9 |
400 |
250 |
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
7 ratings
        
Fine unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
40 |
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
Culverin |
missile siege |
culverin |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
800 |
250 |
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring |
7 ratings
        
Great unit
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
|
41 |
16
Basilisk missile siege Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
Basilisk |
missile siege |
basilisk |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
1080 |
400 |
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring |
23 ratings
        
Great unit
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|