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Royal Military Academy
Home / Medieval II Total War / Sicily / Units
Medieval II Total War
Sicily Sicily
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 7 ratings Fine unit
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
can_withdraw, sea_faring 2 ratings Fine unit
Oar powered Mediterranean vessels equipped with a ram and carries archers.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
can_withdraw, sea_faring 1 ratings Good unit
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 5 5 4 9 680 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 7 ratings Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Norman Knights heavy cavalry heavy horse 32 1 13 6 no 14 4 no 7 6 4 11 880 250
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring, very_hardy 84 ratings Great unit
Exceptionally fierce knights, wearing heavy mail, and equipped with sturdy lances.
7
32
Chivalric Knights heavy cavalry barded horse 32 1 13 8 no 14 4 no 8 5 4 11 930 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 17 ratings Great unit
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
8
32
Cavalry Militia heavy cavalry heavy horse 32 1 8 5 no 9 3 no 7 4 4 5 540 150
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 9 ratings Great unit
Encased in mail and equipped with lances and swords these troops are effective fighters.
9
32
Knights Templar heavy cavalry mailed horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 8 ratings Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
10
32
Knights Hospitaller heavy cavalry barded horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 15 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
11
32
Mounted Sergeants light cavalry heavy horse 32 1 9 4 no 9 3 no 4 5 4 5 470 175
can_formed_charge, can_withdraw, hide_forest, sea_faring 5 ratings Fine unit
These veteran warriors wear light armour and are armed with a spear and a sword.
12
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 5 5 0 3 470 175
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring 5 ratings Promising unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
13
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 4 ratings Promising unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
14
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 6 1 no 5 3 6 3 490 125
can_withdraw, crossbow, hide_forest, sea_faring 10 ratings Great unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
15
48
Pavise Crossbow Militia missile infantry 48 1 12 1 ap 6 1 no 5 3 6 3 490 100
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring 7 ratings Great unit
Italian crossbow militia, armoured with mail and a pavise.
16
48
Muslim Archers missile infantry 48 1 9 2 no 11 2 no 4 6 0 5 550 125
can_withdraw, hide_forest, sea_faring 43 ratings Great unit
Troops comprised of Sicilian Muslims fighting for their city, equipped with bows and light armour.
17
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 6 ratings Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
18
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 5 650 150
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring 5 ratings Fine unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
19
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 4 ratings Incompetent unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
20
48
Sword and Buckler Men light infantry 48 1 13 3 no 0 0 no 5 8 6 9 540 150
can_withdraw, hardy, hide_forest, sea_faring 19 ratings Great unit
Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
21
60
Sergeant Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 6 5 420 155
can_withdraw, hide_forest, sea_faring 5 ratings Promising unit
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
22
60
Armoured Sergeants spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 5 3 6 5 540 155
can_withdraw, hide_forest, sea_faring 9 ratings Fine unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
23
60
Pike Militia spearmen infantry 60 1 7 2 spear, long_pike, spear_bonus_8 6 1 no 0 1 0 3 150 125
can_withdraw, free_upkeep_unit, hide_forest, pike, sea_faring 5 ratings Good unit
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
24
60
Italian Militia light infantry 60 1 7 3 light_spear, spear_bonus_4 0 0 no 0 3 6 5 370 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 6 ratings Promising unit
Local militias play an important role in Italian armies. These troops are armed with short spear and shield.
25
60
Italian Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 4 3 6 5 460 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 10 ratings Great unit
Experienced and well trained local militia equipped with good armour and a spear, able to form a defensive ring of spears.
26
48
Halberd Militia heavy infantry 48 1 5 2 ap, long_pike, spear_bonus_4 4 2 ap, spear_bonus_4 0 1 0 3 300 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 12 ratings Promising unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
27
48
Dismounted Broken Lances heavy infantry 48 1 11 2 no 0 0 no 9 7 6 5 490 225
can_withdraw, hardy, hide_forest, sea_faring 17 ratings Great unit
Broken lances are well trained and experienced professional soldiers, protected by plate mail, armed with swords.
28
48
Dismounted Norman Knights heavy infantry 48 1 13 3 no 0 0 no 7 8 6 9 570 225
can_withdraw, hardy, hide_forest, sea_faring 53 ratings Great unit
Exceptional knights, even when dismounted. Armed with swords and mail.
29
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Good unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
30
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Good unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
31
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 3 ratings Good unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
32
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 2 ratings Fine unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
33
16
Mortar missile siege mortar 16 1 6 3 no 65 3 ap, launching, area 4 4 0 9 520 250
artillery, can_withdraw, gunpowder_unit, hardy, mortar, sea_faring 3 ratings Great unit
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
34
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 400 250
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 4 ratings Good unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
35
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 3 ratings Great unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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