1 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
Carrack |
light ship |
heavy warship |
50 |
1 |
30 |
0 |
no |
0 |
0 |
no |
0 |
30 |
0 |
5 |
1500 |
350 |
can_withdraw, sea_faring |
10 ratings
        
Great unit
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
30
Dromon light ship Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
|
Dromon |
light ship |
light warship |
30 |
1 |
7 |
0 |
no |
0 |
0 |
no |
0 |
9 |
0 |
8 |
600 |
150 |
can_withdraw, sea_faring |
7 ratings
        
Great unit
Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
Fire Ship light ship A Dromon modified to carry the medieval naval equivalent of a flamethrower.
|
Fire Ship |
light ship |
light warship |
30 |
1 |
16 |
0 |
no |
0 |
0 |
no |
0 |
10 |
0 |
8 |
700 |
200 |
can_withdraw, sea_faring |
27 ratings
        
Legendary unit
A Dromon modified to carry the medieval naval equivalent of a flamethrower.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
4 |
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
Lanternas |
light ship |
light warship |
40 |
1 |
18 |
0 |
no |
0 |
0 |
no |
0 |
18 |
0 |
5 |
970 |
275 |
can_withdraw, sea_faring |
11 ratings
        
Good unit
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
5 |
32
Kataphractoi heavy cavalry Very heavily armoured and equipped with a lance and mace, although somewhat outdated they are still formidable troops.
|
Kataphractoi |
heavy cavalry |
eastern armoured horse |
32 |
1 |
10 |
6 |
no |
10 |
4 |
ap |
8 |
5 |
3 |
9 |
790 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring |
93 ratings
        
Great unit
Very heavily armoured and equipped with a lance and mace, although somewhat outdated they are still formidable troops.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
6 |
32
Byzantine Lancers heavy cavalry Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
|
Byzantine Lancers |
heavy cavalry |
heavy horse |
32 |
1 |
8 |
5 |
no |
9 |
3 |
no |
5 |
4 |
4 |
5 |
500 |
210 |
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring |
32 ratings
        
Fine unit
Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
7 |
32
Latinkon heavy cavalry Western European troops fighting for the Byzantine Empire, these experienced and well trained fighters are armed with lances and swords.
|
Latinkon |
heavy cavalry |
heavy horse |
32 |
1 |
10 |
8 |
no |
11 |
4 |
no |
7 |
4 |
4 |
9 |
730 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring |
35 ratings
        
Great unit
Western European troops fighting for the Byzantine Empire, these experienced and well trained fighters are armed with lances and swords.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
8 |
32
Militia Cavalry light cavalry Poorly trained, these units fight with a spear and sword.
|
Militia Cavalry |
light cavalry |
heavy horse |
32 |
1 |
7 |
3 |
no |
7 |
2 |
no |
4 |
3 |
3 |
3 |
320 |
150 |
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
16 ratings
        
Promising unit
Poorly trained, these units fight with a spear and sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
9 |
32
Byzantine Cavalry missile cavalry Versatile lightly armoured medium cavalry, equally able shooting their bows, or fighting with their swords.
|
Byzantine Cavalry |
missile cavalry |
heavy horse |
32 |
1 |
6 |
1 |
no |
7 |
2 |
no |
4 |
5 |
3 |
3 |
530 |
175 |
can_formed_charge, can_withdraw, cantabrian_circle, hide_forest, sea_faring |
33 ratings
        
Fine unit
Versatile lightly armoured medium cavalry, equally able shooting their bows, or fighting with their swords.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
10 |
32
Skythikon missile cavalry Asiatic Nomads, who serve the Byzantine Empire as horse archers, wearing little armour and armed with a composite bow.
|
Skythikon |
missile cavalry |
fast pony |
32 |
1 |
6 |
1 |
no |
6 |
2 |
no |
0 |
3 |
0 |
3 |
380 |
175 |
can_withdraw, cantabrian_circle, hide_forest, sea_faring |
31 ratings
        
Promising unit
Asiatic Nomads, who serve the Byzantine Empire as horse archers, wearing little armour and armed with a composite bow.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
|
11 |
32
Vardariotai missile cavalry Disciplined and highly trained, the Vardariotai wear light armour and fire a composite bow from horseback.
|
Vardariotai |
missile cavalry |
fast pony |
32 |
1 |
9 |
3 |
no |
10 |
4 |
no |
5 |
9 |
3 |
11 |
800 |
250 |
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring |
141 ratings
        
Legendary unit
Disciplined and highly trained, the Vardariotai wear light armour and fire a composite bow from horseback.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
|
12 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
Peasant Archers |
missile infantry |
|
48 |
1 |
5 |
1 |
no |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, hide_forest, sea_faring |
13 ratings
        
Incompetent unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
13 |
48
Archer Militia missile infantry A type of trained civilian guard called,' tzakones' responsible for protecting settlements, roads and forts.
|
Archer Militia |
missile infantry |
|
48 |
1 |
5 |
1 |
no |
6 |
1 |
no |
0 |
3 |
0 |
3 |
250 |
100 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
15 ratings
        
Common unit
A type of trained civilian guard called,' tzakones' responsible for protecting settlements, roads and forts.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
14 |
48
Trebizond Archers missile infantry Hailing from the edge of the Black Sea, these well trained archers wear padded armour and use a composite bow.
|
Trebizond Archers |
missile infantry |
|
48 |
1 |
9 |
2 |
no |
8 |
2 |
no |
0 |
4 |
3 |
5 |
460 |
150 |
can_withdraw, hide_forest, sea_faring |
22 ratings
        
Good unit
Hailing from the edge of the Black Sea, these well trained archers wear padded armour and use a composite bow.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
15 |
48
Byzantine Guard Archers missile infantry Byzantium Guard Archers are well trained missile troops equipped with composite bow, sword, mail and a shield.
|
Byzantine Guard Archers |
missile infantry |
|
48 |
1 |
9 |
3 |
no |
11 |
3 |
no |
5 |
8 |
3 |
9 |
710 |
175 |
can_withdraw, hardy, hide_forest, sea_faring |
74 ratings
        
Great unit
Byzantium Guard Archers are well trained missile troops equipped with composite bow, sword, mail and a shield.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
16 |
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
Peasants |
light infantry |
|
60 |
1 |
4 |
0 |
no |
0 |
0 |
no |
0 |
3 |
0 |
1 |
110 |
90 |
can_withdraw, hide_forest, is_peasant, peasant, sea_faring |
22 ratings
        
Incompetent unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
17 |
48
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
Town Militia |
light infantry |
|
48 |
1 |
5 |
2 |
light_spear, spear_bonus_4 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
230 |
100 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
10 ratings
        
Common unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
18 |
60
Byzantine Spearmen spearmen infantry A step up from spearmen militia, these troops are equipped with spear and shield, capable of forming a defensive ring.
|
Byzantine Spearmen |
spearmen infantry |
|
60 |
1 |
5 |
2 |
spear, spear_bonus_8 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
310 |
155 |
can_withdraw, hide_forest, sea_faring |
35 ratings
        
Promising unit
A step up from spearmen militia, these troops are equipped with spear and shield, capable of forming a defensive ring.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
19 |
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
Spear Militia |
spearmen infantry |
|
60 |
1 |
5 |
2 |
spear, spear_bonus_8 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
310 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
17 ratings
        
Common unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
20 |
48
Byzantine Infantry heavy infantry Byzantine infantry unit equipped with sword, shield and mail armour.
|
Byzantine Infantry |
heavy infantry |
|
48 |
1 |
11 |
2 |
no |
0 |
0 |
no |
5 |
7 |
6 |
5 |
400 |
125 |
can_withdraw, hide_forest, sea_faring |
52 ratings
        
Good unit
Byzantine infantry unit equipped with sword, shield and mail armour.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
|
21 |
48
Varangian Guard heavy infantry The Varangian guard are superb two-handed axemen, protected by heavy armour.
|
Varangian Guard |
heavy infantry |
|
48 |
1 |
20 |
6 |
ap |
0 |
0 |
no |
7 |
5 |
3 |
11 |
520 |
175 |
can_withdraw, hardy, hide_forest, sea_faring |
135 ratings
        
Great unit
The Varangian guard are superb two-handed axemen, protected by heavy armour.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
22 |
48
Dismounted Byzantine Lancers heavy infantry Well trained and disciplined troops and used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
|
Dismounted Byzantine Lancers |
heavy infantry |
|
48 |
1 |
11 |
2 |
no |
0 |
0 |
no |
5 |
7 |
6 |
5 |
440 |
150 |
can_withdraw, hardy, hide_forest, sea_faring |
28 ratings
        
Great unit
Well trained and disciplined troops and used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
23 |
48
Dismounted Latinkon heavy infantry Western European troops fighting for the Byzantine Empire, these experienced fighters are effective even on foot.
|
Dismounted Latinkon |
heavy infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
7 |
8 |
6 |
9 |
630 |
225 |
can_withdraw, hardy, hide_forest, sea_faring |
46 ratings
        
Great unit
Western European troops fighting for the Byzantine Empire, these experienced fighters are effective even on foot.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
24 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, launching |
4 |
4 |
0 |
9 |
370 |
150 |
artillery, can_withdraw, hardy, sea_faring |
4 ratings
        
Good unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
25 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
400 |
150 |
artillery, can_withdraw, hardy, sea_faring |
2 ratings
        
Promising unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
26 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
430 |
250 |
artillery, can_withdraw, hardy, sea_faring |
4 ratings
        
Good unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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27 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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Bombard |
missile siege |
bombard |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
610 |
250 |
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
6 ratings
        
Great unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Gunsmith A Gunsmith allows the construction of a bombard cannon.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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