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HomeHome / Total War SAGA: Thrones of Britannia / Mide / Units / Oll-pheist - Kern Axemen
Oll-pheist - Kern Axemen MideMide Melee Ship

Oll-pheist - Kern Axemen

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

A supreme mobility makes these axemen rightly feared by their enemies.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Kern Axemen)
The Middle Irish word ‘ceithern’, pronounced ‘kern’, refers to a group of fighters who were one of two essential components of medieval Irish armies, the other being gallowglasses. Often found fighting as light infantry and occasionally light cavalry, the role of a kern was to provide skirmishing support to their heavy infantry counterparts. However, the training afforded them and the eventual roles they filled very much depended on the needs of their clan, which did not exclude them from the cut and thrust of melee warfare. Kerns would frequently be the first or last to launch attacks – their mobility meant that they were well-suited to initiate swift ambushes, after which they would melt back behind the gallowglasses, while later in battles they could also easily run down any fleeing routers.

On the battlefield, kerns wore a light leather coat which ensured unrestricted movement and agility. For some, the one-handed axe would have been the weapon of choice, since swords were costly and axes would have been already widely available as domestic tools. Various adaptations of axes were used in battle, such as the smaller throwing francisca made famous by the Franks, and the slightly larger versions primarily used as part of axe-and-shield war getups. Axes granted a unique form of damage output – although swords were ideal for slashing and stabbing, an axe could hack and chop with relatively less effort, and in the right hands was particularly useful for piercing armour, decapitation, and dismemberment.

Oll-pheist - Kern Axemen

Unit Name

Oll-pheist - Kern Axemen

Main Unit Key

shp_iri_kern_axemen

Land Unit Key

iri_kern_axemen

Naval Unit Key

vik_oll_pheist

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

80

Hull Strength

└ Ship

vik_oll_pheist

Speed

Melee Skill

25

Melee Damage

26

├ Melee Weapon

vik_axe_levy

├ Melee Base Damage

11

├ Armour-piercing Damage

15

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

26

Melee Defence

40

├ Base Defence

25

├ Shield

vik_small

└ Shield

15

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Ignore Terrain[[/col]]
    Speed penalties caused by the terrain are ignored by this unit.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses