

Horse Boys
Lives spent cattle-rustling have given these young horsemen many well-practiced skills for battle.Surviving on the edge of the Roman world for centuries, early medieval Ireland was a militarily primitive place, with archaeological evidence showing that Irish war equipment was inferior to that of other Europeans. Being a people of martial character, the Irish nevertheless engaged in warfare and raids more as an aristocratic pastime than a matter of survival. Raiding between the various groups within Ireland for the purposes of loot was commonplace and frequently the reason to take up arms, with the theft of cattle often the cause of bigger conflicts. The Irish were also known to have been raiding western Britain prior to the end of Roman rule, long before the Vikings had even been seen there, with slaves being the most lucrative form of booty.
The swiftness of Irish raiders was their greatest strength, with most fighting as unarmoured infantry wielding older, more traditional weapons. Avoiding the open plains where they were at a disadvantage against heavier cavalry, they sometimes operated on horseback in a similar style to early Roman skirmishers. Unarmoured horsemen would ride without stirrups or a saddle on a smaller, more agile mare, equipped with up to three throwing spears, ready to hurl while mounted. These tactics were honed from the prevalence of hit-and-run cattle-raiding, since the main causes of conflict in Gael-dominated areas was loot. Although their techniques were primitive for the era, Gaelic warriors were still able to conquer large parts of Caledonia with the help of their skirmishing cavalry tactics.
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Unit Name Horse Boys |
Main Unit Key iri_horse_boys |
Land Unit Key iri_horse_boys |
Naval Unit Key vik_curach_mis |
Soldiers 60 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 100 |
Missile Damage 57 |
├ Missile Weapon vik_jav_cav_elite |
├ Projectile vik_javelin_cavalry_elite |
├ Missile Damage 37 |
├ Missile Ap Damage 20 |
└ Base Reload Time 30 |
Accuracy 33 |
Range 80 |
Reload 30 |
Rate of Fire 3 |
Ammunition 7 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 3 |
Melee Defence 22 |
├ Base Defence 7 |
├ Shield vik_small |
└ Shield 15 |
Armour 5 |
├ Armour vik_cloth |
├ Armour Defence 5 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity vik_inf_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount vik_horse_sword_light |
├ Mount Entity vik_horse_light |
└ Mount Health 50 |
Morale 26 |
Abilities
No Ability
Attributes
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Fire Whilst Moving[[/col]]
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Thrones of Britannia |