

Danelaw Archers
Even the most feared enemy cannot stop an arrow at 100 metres.The warriors of the Danelaw were part of the powerful Danish military aristocracy that dominated the areas of Britain in which the Vikings settled during the ninth century. There had been several confrontations between the fyrds of King Alfred the Great and Danish forces up until then, culminating in the agreement which saw the Danish warlord Guthrum withdraw his forces from Wessex in the autumn of AD 877. In doing so, a portion of his Great Heathen Army settled down in the eastern part of Mercia, laying the origins of the Danelaw, the region where distinctively Danish laws held prominence in the local courts. Legal traditions aside, Danish military customs were also well entrenched in the area as Guthrum, initially unsatisfied with his army’s unfulfillments, remained poised for potential renewed attacks on Wessex.
The settled Danes shared out the land for the purposes of agricultural subsistence, but still retained their strong Scandinavian warrior traditions. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Danelaw Archers |
Main Unit Key dan_archers |
Land Unit Key dan_archers |
Naval Unit Key vik_sae_wylfing_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 70 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 18 |
Range 150 |
Reload 35 |
Rate of Fire 3 |
Ammunition 14 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
Armour 12 |
├ Armour vik_leather |
├ Armour Defence 12 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 30 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
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Thrones of Britannia |