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MARKET | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
MARKET Level 1 Trading Post Having plentiful amounts of some things but not other things necessitates trade. |
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4 | 1200 |
%-n Food production (region_to_region_own) +5% (MARKET) (province_to_region_own) HIDDEN (region_to_region_own) Siege construction: Light gallery (region_to_region_own) +1 Supplies (province_to_army_own) +5% Trade (factionwide) Walls (region_to_region_own) |
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