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GUILDHALL | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
GUILDHALL Level 1 Gild-hall The most effective answer to organised greed is organised guilds. |
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4 | 1500 |
+20% (province_to_region_own) %-n (province_to_region_own) +10% Tradeable resource production from all market villages in this province (local province) |
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