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GREAT HALL | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
GREAT HALL Level 1 Long Hall Power consolidation through revelry and camaraderie as well as administration. |
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4 | 1200 |
%-n Food production (region_to_region_own) HIDDEN (region_to_region_own) Siege construction: Light gallery (region_to_region_own) +10% Max number of all units in recruitment pool (faction_to_faction_own_unseen) +10% Replenishment chance to all units in recruitment pool (faction_to_faction_own_unseen) Walls (region_to_region_own) |
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