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CHURCH | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
CHURCH Level 1 Church A focal point for small communities, bustling villages, and thriving towns alike. |
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6 | 1800 |
+50% (CHURCH) (province_to_region_own) +2 (province_to_region_own) |
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