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Godan's Warlord Langobards (The Last Roman)Langobards (The Last Roman) Melee Infantry

Godan's Warlord

Selected by their god, they fight possessed by Godan himself!

Although thought spurious by the historian Paul the Deacon, the tale of the Winnili tribe is nevertheless the earliest account of the Langobard's connection with Godan (better known to us as Odin). When facing the Vandals, who entreated him for victory, the god told them that he would grant victory to the first army he saw on the day of battle. When the day came, Godan spotted the Winnili first, and asked "who are those long beards?" Following their victory, they became known as Langobards - literally 'Longbeards' - from that point on. In tribute, their 'wolf warriors' were impassioned by the 'dance' of Godan. Tribal elders imbued themselves with the spirit of the god in order to inspire younger warriors to feats of greatness in his name.

Godan's Warlord

Unit Name

Godan's Warlord

Main Unit Key

att_ger_godan's_warlord

Land Unit Key

att_ger_godan's_warlord

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

355

Melee Attack

40

Melee Damage

50

├ Melee Weapon

att_spatha_heavy

├ Melee Base Damage

36

├ Armour-piercing Damage

14

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

25

Melee Defence

70

├ Base Defence

40

├ Shield

att_round_small

└ Shield Defence

30

Armour

37

├ Armour

att_lamellar_heavy

├ Armour Defence

32

└ Shield Armour

5

Health

150

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

60

Morale

108

Abilities

Godan's Warlord
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Faction Availability
Grand Campaign
The Last Roman