

Ambushers
They appear out of thin air. They strike. They vanish. Only the corpses prove they were ever there.Due to its sound logical reasoning, the ambush remains one of the most ancient and enduring military tactics. Essentially, a surprised enemy, and one who is hopefully surrounded at the time, can be defeated more swiftly and easily. Learned on the hunt, the skills needed to successfully ambush were first tested by early man against the beasts he hunted for food. Some of the most famous ambushes of history demonstrate the form's devastating potential, such as Hannibal's surprise attack on Roman forces at the River Trebia in 218BC and Arminius' resounding victory at the Teutoburg Forest, where his men descended from the forests to cut a Roman Legion to pieces. For the wise military commander, any forest or mountain pass presented an opportunity to lay an ambush or, if not scouted and traversed with sufficient care, to be ambushed.
![]() |
Unit Name Ambushers |
Main Unit Key cha_slav_ambushers |
Land Unit Key cha_slav_ambushers |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 105 |
Missile Damage 70 |
├ Missile Weapon cha_jav_precursor |
├ Projectile cha_jav_precursor |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 17 |
Ammunition 5 |
Melee Attack 22 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 32 |
Melee Defence 47 |
├ Base Defence 22 |
├ Shield cha_round |
└ Shield Defence 25 |
Armour 10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 45 |
Abilities
No Ability
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
![]() |
![]()
Mead Hall
(cha_bld_mead_hall_1) Level 0 ![]()
Warrior's Hall
(cha_bld_mead_hall_2) Level 1 ![]()
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |