Armoured Archers
There is merit in being able to fire a bow but also endure a charge, should it come down to it.Although the amount of cavalry fielded by the Umayyads increased over time, the numbers remained biased in favour of infantry (and weight of numbers at that) for much of the early Middle Ages. Drawn from the native Andalusian and north African Berber populations, infantrymen had to be proficient in both melee and skirmishing techniques and carried both axes and bows, so their battlefield role could be changed by the general according to the tactical situation with which they were presented. Despite advances in horse archery elsewhere in the world - and particularly in the east - skirmishing remained primarily an infantry role; horse archers were used, but were not a common sight in western Umayyad armies of the period.
Unit Name Armoured Archers |
Main Unit Key cha_mus_armoured_archers |
Land Unit Key cha_mus_armoured_archers |
Naval Unit Key cha_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 325 |
Recruitment Cost 325 |
Upkeep Cost 72 |
38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 25 |
Range 150 |
Reload 40 |
Rate of Fire 5 |
Ammunition 14 |
Melee Attack 7 |
9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
2 |
├ Base Defence 2 |
├ Shield cha_none |
└ Shield Defence 0 |
46 |
├ Armour cha_mail |
├ Armour Defence 46 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_medium |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Age of Charlemagne |