

Javelinmen
Stealth and surprise are useful on the field, as well as on the hunt.As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
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Unit Name Javelinmen |
Main Unit Key cha_cel_javelinmen |
Land Unit Key cha_cel_javelinmen |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 150 |
Recruitment Cost 150 |
Upkeep Cost 45 |
Missile Damage 70 |
├ Missile Weapon cha_jav |
├ Projectile cha_jav_normal |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 15 |
Range 80 |
Reload 40 |
Rate of Fire 7 |
Ammunition 5 |
Melee Attack 7 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 22 |
├ Base Defence 17 |
├ Shield cha_archer |
└ Shield Defence 5 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Muster Hall
(cha_bld_barracks_1) Level 0 ![]()
Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Garrison Buildings | |
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Muster Hall
(cha_bld_barracks_1) Level 0 ![]()
Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |