
Pictish Crossbowmen
There's no arguing with a quarrel.Thought to have been invented simultaneously in both Greece and China during the 5th century BC, various forms of crossbow spread rapidly across Europe, even appearing on Pictish standing stones in the far north of Britain. An early attempt to automate the simple bow, the crossbow works by mounting a bow horizontally on a barrel or stock that, once fitted with a ‘bolt’, can be drawn with a ratchet mechanism to much greater tension than a man alone can generate before being braced against the shoulder for firing. This means that, despite the superior accuracy and rates of fire afforded by the traditional bow, the crossbow can penetrate heavy armour more effectively. Also, unlike the bow, which takes many years of training and practice to master, an unskilled man can be taught to use a crossbow well within a week. Comparably poor accuracy was the weapon’s only real downside, but since it could be held in tension for a much longer period of time, crossbowmen often had time to pick and choose their shots carefully.
Unit Name Pictish Crossbowmen |
Main Unit Key cha_cel_pictish_crossbowmen |
Land Unit Key cha_cel_pictish_crossbowmen |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 75 |
Missile Damage 65 |
├ Missile Weapon att_crossbow |
├ Projectile att_arrow_crossbow_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 50 |
└ Base Reload Time 43 |
Accuracy 25 |
Range 125 |
Reload 25 |
Rate of Fire 2 |
Ammunition 12 |
Melee Attack 5 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
Melee Defence 1 |
├ Base Defence 1 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |