Sae Wylfing - Hearth Marines
The wolves of the sea come, bringing certain death to their enemies.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Wylfings are mentioned in the Old English epic poem 'Beowulf', as well as in the Poetic Edda and Volsunga of the Norse Sagas. 'Sae wylfling', meaning 'sea wolf cub', are ships named after the proud, mighty warriors who sailed to war with the Norse hero Helgi Hundingsbane. In 1939, the remains of several longships were discovered in Sutton Hoo, East Anglia, as part of the largest intact Anglo-Saxon burial haul found in the United Kingdom. Although their hulls were all worn away, rivets and markings allowed for replicas to be constructed, including what archaeologists believe is an example of a sae wylfing. From the reconstructions we can tell that these ships were fast, with a mast for sailing with the wind, banks of oars for speedy travel with and against it, and a rudder for increased manoeuvrability.
(Hearth Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Sae Wylfing - Hearth Marines |
Main Unit Key cha_sax_dragonship_hearth_marines |
Land Unit Key cha_sax_hearth_marines |
Naval Unit Key cha_sae_wylfing |
Soldiers 128 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 46 |
50 |
├ Melee Weapon cha_spatha_heavy |
├ Melee Base Damage 46 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
73 |
├ Base Defence 48 |
├ Shield cha_round |
└ Shield Defence 25 |
60 |
├ Armour cha_mail_heavy |
├ Armour Defence 60 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_very_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 54 |
Abilities
Hearth Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses