Berber Raiders
From horseback, the Berbers strike, plunder and fall back to strike again.The Berber people amalgamated into the Muslim forces after the Islamic conquest of Maghreb in the 7th and 8th centuries AD were fierce, stubborn, and not easily subjugated by their new masters. As a collection of tribes, Berbers brought great diversity and skill to the caliphate's army. Their cavalry was of particular note; the Berber being proficient cavalrymen who fielded lightly-armoured, mounted raiders atop excellent Arabian horses. The cavalrymen of the Zenata tribe became known as 'jinetes', who found that switching to horses from camels greatly improved their usefulness on the battlefield. As a result of the caliphate's relentless advance into the Iberian Peninsula, the north African natives soon found themselves fighting the Spanish, who later adapted the jinete cavalry model as they fought back against Islam during the Reconquista.
Unit Name Berber Raiders |
Main Unit Key cha_mus_berber_raiders |
Land Unit Key cha_mus_berber_raiders |
Naval Unit Key cha_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 105 |
70 |
├ Missile Weapon cha_jav |
├ Projectile cha_jav_normal |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 25 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 5 |
Melee Attack 37 |
9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 38 |
35 |
├ Base Defence 5 |
├ Shield cha_round_small |
└ Shield Defence 30 |
6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
150 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_rom_horse_sword_shield_vl |
├ Mount Entity cha_horse_very_light |
└ Mount Health 50 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 1 |
Muster Hall
(cha_bld_barracks_mus_1) Level 0
Barracks
(cha_bld_barracks_mus_2) Level 1
Emir's Barracks
(cha_bld_barracks_mus_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |