Elite Dailamite Infantry
With the fervour of God, and skill at arms, these men bring death to the field.The Dailamites were people of the mountains. Although it has been suggested that they originated nearer the Tigris River in Anatolia, they nevertheless made their home in the Alborz, a mountain range to the north of what is now modern-day Iran. Known for their fierceness, Dailamite men were employed by the Sassanid Empire as high-quality infantry during the wars of late antiquity. At the end of this period, when the Rashidun Caliphate swept through the east, the stalwart Dailamites successfully resisted the Arab conquest from the Alborz, becoming known as the Muslims’ most perfidious enemy. It was not until the rise of the Seljuk Turks in the 11th century that the indomitable strength of the Dailamites finally began to wane.
Unit Name Elite Dailamite Infantry |
Main Unit Key att_est_elite_dailamite_infantry |
Land Unit Key att_est_elite_dailamite_infantry |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 300 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 6 |
Ammunition 2 |
Melee Attack 30 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 16 |
50 |
├ Base Defence 35 |
├ Shield att_round |
└ Shield Defence 15 |
45 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 15 |
134 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 44 |
Morale 51 |
Abilities
Elite Dailamite Infantry- Shield Wall
The unit moves into a close formation and raises shields. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |