Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Roman Bowman Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Liburnian Skirmisher - Roman Bowman Marines |
Main Unit Key att_shp_rom_bowmen_lib_light |
Land Unit Key att_mar_rom_roman_bowman_marines |
Naval Unit Key att_lib_light_mis_rom |
Soldiers 96 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 125 |
35 |
├ Missile Weapon att_bow_shp |
├ Projectile att_arrow_bow_flaming_shp |
├ Missile Damage 35 |
├ Missile Ap Damage 0 |
└ Base Reload Time 27 |
Accuracy 0 |
Range 150 |
Reload 40 |
Rate of Fire 4 |
Ammunition 5 |
600 |
└ Ship att_shp_light_liburnian_missile |
Speed 9 |
Melee Attack 16 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
11 |
├ Base Defence 11 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
90 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 15 |
Morale 34 |
Abilities
Roman Bowman Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |