Dromonarion Galley - Desert Corsairs
Dromonarion are light, swift and easy to manoeuvre.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Desert Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromonarion Galley - Desert Corsairs |
Main Unit Key att_shp_des_corsairs_dro_light |
Land Unit Key att_mar_des_desert_corsairs |
Naval Unit Key att_dro_light_mel_eas |
Soldiers 72 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 325 |
Recruitment Cost 250 |
Upkeep Cost 170 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 15 |
Rate of Fire 5 |
Ammunition 1 |
1800 |
└ Ship att_shp_dromonarion_melee |
Speed 7 |
Melee Attack 26 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 11 |
45 |
├ Base Defence 30 |
├ Shield att_round |
└ Shield Defence 15 |
38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
120 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 30 |
Morale 34 |
Abilities
Desert Corsairs- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |