Assault Liburnian - Germanic Light Boatmen
The sea will claim any man it deems unworthy…Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Germanic Light Boatmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Assault Liburnian - Germanic Light Boatmen |
Main Unit Key att_shp_ger_boatment_lib_light_spike |
Land Unit Key att_mar_ger_germanic_light_boatmen |
Naval Unit Key att_lib_light_spike_ram_ger |
Soldiers 36 |
Category Light Ship |
Class Ramming Ship |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 150 |
2200 |
└ Ship att_shp_light_liburnian_spike |
Speed 6 |
Melee Attack 48 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 33 |
20 |
├ Base Defence 10 |
├ Shield att_oval |
└ Shield Defence 10 |
40 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 30 |
97 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Germanic Light Boatmen- Ramming Speed!
Increases the speed of a ship in order to cause greater damage when it hits the enemy. - Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |