
Visigothic Slingers
With swords and slings, they can attack from afar or hand-to-hand.The Visigoths, then known as the Thervingi, emerged from the Gothic confederation of tribes at around the end of the 4th century AD. Having defeating the Romans at Adrianople, they sacked Rome before moving into the west, eventually settling in France and Spain and becoming foederati of the Empire. Like many of the Migration Period peoples, the Visigoths were not a single tribe but rather a confederation of warrior bands united by a single leader. Perhaps the most famous of these was Alaric I, who was responsible for the sack of Rome in AD410. However, his relationship with the Romans was not at all straightforward. Having fought for them in the Balkans, Alaric was appointed Magister Militum for Illyria in AD397. This gave him control of the Illyrian arms factories or fabricae, making it likely that the forces that so successfully attacked Rome used Roman weapons to do it.
Unit Name Visigothic Slingers |
Main Unit Key att_ger_visigothic_slingers |
Land Unit Key att_ger_visigothic_slingers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 270 |
Missile Damage 50 |
├ Missile Weapon att_sling |
├ Projectile att_sling_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 0 |
Range 125 |
Reload 50 |
Rate of Fire 12 |
Ammunition 17 |
Melee Attack 12 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
Melee Defence 22 |
├ Base Defence 7 |
├ Shield att_gothic |
└ Shield Defence 15 |
Armour 18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
Health 84 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 9 |
Morale 45 |
Abilities
Visigothic Slingers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |