Steppe Mounted Brigands
These mounted raiders are happy to serve any master with a big enough purse.Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.
Unit Name Steppe Mounted Brigands |
Main Unit Key att_nom_steppe_mounted_brigands |
Land Unit Key att_nom_steppe_mounted_brigands |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 350 |
Upkeep Cost 160 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 55 |
Rate of Fire 10 |
Ammunition 1 |
Melee Attack 19 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 33 |
44 |
├ Base Defence 29 |
├ Shield att_round |
└ Shield Defence 15 |
18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
188 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 3 |
├ Mount att_nom_steppe_mounted_brigands_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 34 |
Abilities
No Ability
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |