Steppe Horse Archers
The horsemen of the steppes are born with bow and rein in hand.The skill required to fire a bow from a moving horse is phenomenal. Ancient cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. Nomadic tribes, such as the Sarmatians and Huns, were renowned for their skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
Unit Name Steppe Horse Archers |
Main Unit Key att_nom_steppe_horse_archers |
Land Unit Key att_nom_steppe_horse_archers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 315 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 75 |
Rate of Fire 12 |
Ammunition 25 |
Melee Attack 14 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
25 |
├ Base Defence 10 |
├ Shield att_round |
└ Shield Defence 15 |
30 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 15 |
222 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 7 |
├ Mount att_nom_steppe_horse_archers_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 34 |
Abilities
Steppe Horse Archers- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 175 Upgrade From | |
Required Technology Cost 175 Upgrade From |
Faction Availability | |
---|---|
Grand Campaign |