Elite Germanic Archers
A skilled archer is worth his weight in gold.The German warrior was exposed on an open, flat battlefield but, when fighting in hills and woodland, they had the advantage. Most were raised as hunters in dense forests, so became expert at stealthy manoeuvres and laying ambush. Whilst their battle tactics were proven, their longbows, often two metres in length and made of yew, lacked the power and accuracy of composite bows made in the east. Their ammunition was also somewhat lacking: limited iron supplies meant they often fired bone-tipped arrows that struggled to pierce enemy armour. On the battlefield, archers lined up behind slingers - afforded some protection by the shields of the warriors in front of them.
Unit Name Elite Germanic Archers |
Main Unit Key att_ger_elite_germanic_archers |
Land Unit Key att_ger_elite_germanic_archers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 240 |
53 |
├ Missile Weapon att_bow_long_elite |
├ Projectile att_arrow_long_elite_normal |
├ Missile Damage 39 |
├ Missile Ap Damage 14 |
└ Base Reload Time 26 |
Accuracy 0 |
Range 200 |
Reload 55 |
Rate of Fire 5 |
Ammunition 17 |
Melee Attack 11 |
11 |
├ Melee Weapon att_sax |
├ Melee Base Damage 10 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
7 |
├ Base Defence 7 |
├ Shield att_none |
└ Shield Defence 0 |
10 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 0 |
84 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 9 |
Morale 51 |
Abilities
Elite Germanic Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 106 Upgrade From | |
Required Technology Cost 106 Upgrade From | |
Required Technology Cost 106 Upgrade From |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |